InternalHelperEventMap: {
    applyObjectPosition: ((position: {
        matrix: THREE.Matrix4;
    }) => void);
    applyObjectRotate: ((rotate: {
        origin: THREE.Vector3;
        quaternion: THREE.Quaternion;
    }) => void);
    applyObjectScale: ((scale: {
        matrix: THREE.Matrix4;
        origin?: THREE.Vector3;
    }) => void);
    initialHelperPosition: (() => void);
    setObjectPosition: ((position: THREE.Vector3) => void);
    setObjectRotate: ((quaternion: THREE.Quaternion, origin?: THREE.Vector3) => void);
    setObjectScale: ((scale: THREE.Vector3) => void);
}