HelperEventMap: {
    move: ((position: THREE.Vector3) => void);
    moveByMouseDisable: (() => void);
    moveByMouseEnable: (() => void);
    moveEnd: (() => void);
    moveStart: (() => void);
    rotate: ((quaternion: THREE.Quaternion) => void);
    rotateEnd: (() => void);
    rotateStart: (() => void);
    scale: ((scale: THREE.Vector3) => void);
    scaleEnd: (() => void);
    scaleStart: (() => void);
    wantToMove: ((position: THREE.Vector3) => void);
    wantToRotate: ((quaternion: THREE.Quaternion) => void);
    wantToScale: ((scale: THREE.Vector3) => void);
}