animationFrameId
animationFrameId: number
container
container: Group
curveLine
curveLine: Line<Geometry | BufferGeometry, Material | Material[]>
digitalPlayground
digitalPlayground: any
effectObjects
effectObjects: Map<string, Mesh<Geometry | BufferGeometry, Material | Material[]>>
effects
effectsGroup
effectsGroup: Group
items
keyframes
keyframesManager
model
model: GLTFObject
state
state: {
currentAnimation: AnimationClip;
currentAnimationRepeat: boolean;
currentTime: number;
playing: boolean;
}