Constructors

  • Parameters

    • model: GLTFObject
    • digitalPlayground: any

    Returns DigitalHuman

Properties

animationFrameId: number
container: Group
curveLine: Line<Geometry | BufferGeometry, Material | Material[]>
digitalPlayground: any
effectObjects: Map<string, Mesh<Geometry | BufferGeometry, Material | Material[]>>
effectsGroup: Group
keyframesManager: DigitalStateMachine
model: GLTFObject
state: {
    currentAnimation: AnimationClip;
    currentAnimationRepeat: boolean;
    currentTime: number;
    playing: boolean;
}

Methods

  • Returns void

  • Returns void

  • Returns void

  • Returns void

  • Returns void

  • Returns void

  • Parameters

    • __namedParameters: {
          animation: AnimationClip;
          repeat: boolean;
          switchDuration: number;
      }
      • animation: AnimationClip
      • repeat: boolean
      • switchDuration: number

    Returns void

  • Returns void

  • Returns void

  • Returns void