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Hierarchy

  • Tileset3D

Index

Constructors

  • Create a new Tileset3D

    Parameters

    Returns Tileset3D

Properties

b3dmMapping: { b3dm_base_url: string; b3dm_url: Record<string, string> }

Type declaration

  • b3dm_base_url: string
  • b3dm_url: Record<string, string>
frameNumber: number
memoryUsageInBytes: number
rawJson: any
requestScheduler: TileRequestScheduler<string>
requestedTiles: Tile3D[]
root: Tile3D
selectedTiles: Tile3D[]

Accessors

  • get asset(): any
  • Returns any

  • get basePath(): any
  • Returns any

  • get floorInfo(): { ground: number; height: number }[]
  • Returns { ground: number; height: number }[]

  • get geometricError(): number
  • Returns number

  • get lodMetricType(): number
  • Returns number

  • get lodMetricValue(): number
  • Returns number

  • get maxMemoryUsage(): number
  • Returns number

  • get modelMatrix(): Matrix4
  • Returns Matrix4

  • get refine(): "REPLACE" | "ADD"
  • Returns "REPLACE" | "ADD"

  • Returns Tile3D[]

  • get type(): any
  • Returns any

Methods

  • isLoaded(): boolean
  • Is the tileset loaded (update needs to have been called at least once)

    Returns boolean

  • Parameters

    Returns void

  • reset(): void
  • Release resources

    Returns void

  • unloadTile(tile: Tile3D): void
  • Parameters

    Returns void