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Hierarchy

  • Object3D
    • Line

Index

Constructors

  • new Line(vector0?: Vector3, vector1?: Vector3): Line
  • Parameters

    • vector0: Vector3 = ...
    • vector1: Vector3 = ...

    Returns Line

Properties

needsRender: boolean
points: Points<BufferGeometry, Material | Material[]>

Accessors

  • get version(): string
  • Returns string

Methods

  • getPoints(): Vector3[]
  • Returns Vector3[]

  • setPoints(vector0: Vector3, vector1: Vector3): void
  • Parameters

    • vector0: Vector3
    • vector1: Vector3

    Returns void

  • setResolution(width: number, height: number): void
  • Parameters

    • width: number
    • height: number

    Returns void