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Hierarchy

  • TileCubeTextureTarget

Index

Constructors

  • new TileCubeTextureTarget(baseCubeTexture: CubeTexture, tileTree: TileCubeTree, tileSources: WorkTile[], options: { format?: PixelFormat; imageURL?: { options?: ImageURLOptions; transform?: any }; magFilter?: TextureFilter; minFilter?: TextureFilter; textureLoader: TextureLoader; textureSize: number; tileImageSize: number; wrapS?: Wrapping; wrapT?: Wrapping }, renderer: WebGLRenderer): TileCubeTextureTarget
  • Parameters

    • baseCubeTexture: CubeTexture
    • tileTree: TileCubeTree
    • tileSources: WorkTile[]
    • options: { format?: PixelFormat; imageURL?: { options?: ImageURLOptions; transform?: any }; magFilter?: TextureFilter; minFilter?: TextureFilter; textureLoader: TextureLoader; textureSize: number; tileImageSize: number; wrapS?: Wrapping; wrapT?: Wrapping }
      • Optional format?: PixelFormat
      • Optional imageURL?: { options?: ImageURLOptions; transform?: any }
      • Optional magFilter?: TextureFilter
      • Optional minFilter?: TextureFilter
      • textureLoader: TextureLoader
      • textureSize: number
      • tileImageSize: number
      • Optional wrapS?: Wrapping
      • Optional wrapT?: Wrapping
    • renderer: WebGLRenderer

    Returns TileCubeTextureTarget

Properties

name: string = ''
needsRender: boolean = false

Accessors

  • get cubeRenderTarget(): WebGLCubeRenderTarget
  • set cubeRenderTarget(cubeRenderTarget: WebGLCubeRenderTarget): void
  • Returns WebGLCubeRenderTarget

  • Parameters

    • cubeRenderTarget: WebGLCubeRenderTarget

    Returns void

  • get texture(): Texture
  • Returns Texture

  • get tilePending(): number
  • Returns number

Methods

  • dispose(): void
  • Returns void

  • update(frustum: Frustum, level: number): void
  • Parameters

    • frustum: Frustum
    • level: number

    Returns void