Hierarchy

  • Object3D
    • Tile3DModel

Constructors

Properties

boundingBox: Box3
cacheCameras: (Camera | PerspectiveCamera)[]
coordinateTransform: {
    ecefToEnuMatrix: Matrix4;
    ecefToLocalMatrix: Matrix4;
    enuToEcefMatrix: Matrix4;
    enuToLocalMatrix: Matrix4;
    localToEcefMatrix: Matrix4;
    localToEnuMatrix: Matrix4;
}

Type declaration

  • ecefToEnuMatrix: Matrix4
  • ecefToLocalMatrix: Matrix4
  • enuToEcefMatrix: Matrix4
  • enuToLocalMatrix: Matrix4
  • localToEcefMatrix: Matrix4
  • localToEnuMatrix: Matrix4
groundHeight: number
idle: boolean
loaded: boolean
maxLevelOfDetail: number
minLevelOfDetail: number
model: Model
needsRefined: boolean
needsRender: boolean
refineProgress: [number, number]
refined: boolean
search: string
tileset: Tileset
type: "point_cloud" | "mesh"
upAxis: string
viewLayer?: ModelViewLayer
DEFAULT_MAX_LEVEL_OF_DETAIL: number = 20
DEFAULT_MAX_MEMORY_USAGE: number = 16
DEFAULT_MAX_REQUESTS: number = Tileset.DEFAULT_MAX_REQUESTS
DEFAULT_MAX_SCREEN_SPACE_ERROR: number = Tileset.DEFAULT_MAX_SCREEN_SPACE_ERROR
DEFAULT_MIN_LEVEL_OF_DETAIL: number = -1
DEFAULT_SKIP_LEVEL_OF_DETAIL: boolean = Tileset.DEFAULT_SKIP_LEVEL_OF_DETAIL

Accessors

  • get debug(): boolean
  • Returns boolean

  • set debug(value): void
  • Parameters

    • value: boolean

    Returns void

  • get maxMemoryUsage(): number
  • Returns number

  • set maxMemoryUsage(value): void
  • Parameters

    • value: number

    Returns void

  • get maxRequests(): number
  • Returns number

  • set maxRequests(value): void
  • Parameters

    • value: number

    Returns void

  • get maxScreenSpaceError(): number
  • Returns number

  • set maxScreenSpaceError(value): void
  • Parameters

    • value: number

    Returns void

  • get skipLevelOfDetail(): boolean
  • Returns boolean

  • set skipLevelOfDetail(value): void
  • Parameters

    • value: boolean

    Returns void

Methods

  • Returns void

  • Parameters

    • vector: Vector3

    Returns Vector3

  • Parameters

    • vector: Vector3

    Returns Vector3

  • Parameters

    • vector: Vector3

    Returns Vector3

  • Parameters

    • vector: Vector3

    Returns Vector3

  • Parameters

    • raycaster: Raycaster
    • sortByDistance: boolean = true
    • target: Intersection[] = []

    Returns Intersection[]

  • Parameters

    • vector: Vector3

    Returns Vector3

  • Parameters

    • vector: Vector3

    Returns Vector3

  • Parameters

    Returns Promise<boolean>

  • Parameters

    • vector: Vector3

    Returns Vector3

  • Parameters

    • vector: Vector3

    Returns Vector3

  • Parameters

    • vector: Vector3

    Returns Vector3

  • Parameters

    • renderer: WebGLRenderer
    • camera: Camera

    Returns void

  • Parameters

    • vector: Vector3

    Returns Vector3

  • Parameters

    • vector: Vector3

    Returns Vector3

  • Parameters

    • vector: Vector3

    Returns Vector3