Class TileCubeTextureTarget

Constructors

  • Parameters

    • baseCubeTexture: CubeTexture
    • tileTree: TileCubeTree
    • tileSources: WorkTile[]
    • options: {
          fetcher: Fetcher;
          format?: PixelFormat;
          generateMipmaps?: boolean;
          imageURL?: {
              options?: ImageURLOptions;
              transform?: ((source, options) => string);
          };
          magFilter?: TextureFilter;
          minFilter?: TextureFilter;
          textureLoader: TextureLoader;
          textureSize: number;
          timeout?: number;
          wrapS?: Wrapping;
          wrapT?: Wrapping;
      }
      • fetcher: Fetcher
      • Optional format?: PixelFormat
      • Optional generateMipmaps?: boolean
      • Optional imageURL?: {
            options?: ImageURLOptions;
            transform?: ((source, options) => string);
        }
        • Optional options?: ImageURLOptions
        • Optional transform?: ((source, options) => string)
            • (source, options): string
            • Parameters

              Returns string

      • Optional magFilter?: TextureFilter
      • Optional minFilter?: TextureFilter
      • textureLoader: TextureLoader
      • textureSize: number
      • Optional timeout?: number
      • Optional wrapS?: Wrapping
      • Optional wrapT?: Wrapping
    • renderer: WebGLRenderer

    Returns TileCubeTextureTarget

Properties

name: string = ''
needsRender: boolean = false

Accessors

  • get cubeRenderTarget(): WebGLCubeRenderTarget
  • Returns WebGLCubeRenderTarget

  • set cubeRenderTarget(cubeRenderTarget): void
  • Parameters

    • cubeRenderTarget: WebGLCubeRenderTarget

    Returns void

  • get texture(): Texture
  • Returns Texture

  • get tilePending(): number
  • Returns number

Methods

  • Returns void

  • Parameters

    • frustum: Frustum
    • level: number

    Returns void