Type alias TilesetFrameState

TilesetFrameState: {
    camera: {
        direction: THREE.Vector3;
        position: THREE.Vector3;
        refine: boolean;
        type: "PerspectiveCamera" | "OrthographicCamera";
        up: THREE.Vector3;
        visible: boolean;
    };
    cullingVolume: CullingVolume;
    frameNumber: number;
    height: number;
    maxLevelOfDetail: number;
    minLevelOfDetail: number;
    pixelRatio: number;
    sseDenominator: number;
}

Type declaration

  • camera: {
        direction: THREE.Vector3;
        position: THREE.Vector3;
        refine: boolean;
        type: "PerspectiveCamera" | "OrthographicCamera";
        up: THREE.Vector3;
        visible: boolean;
    }
    • direction: THREE.Vector3
    • position: THREE.Vector3
    • refine: boolean
    • type: "PerspectiveCamera" | "OrthographicCamera"
    • up: THREE.Vector3
    • visible: boolean
  • cullingVolume: CullingVolume
  • frameNumber: number
  • height: number
  • maxLevelOfDetail: number
  • minLevelOfDetail: number
  • pixelRatio: number
  • sseDenominator: number