Type alias TilesetFrameState
TilesetFrameState: { camera: { direction: THREE.Vector3; position: THREE.Vector3; refine: boolean; type: "PerspectiveCamera" | "OrthographicCamera"; up: THREE.Vector3; visible: boolean; }; cullingVolume: CullingVolume; frameNumber: number; height: number; maxLevelOfDetail: number; minLevelOfDetail: number; pixelRatio: number; sseDenominator: number; } Type declaration
camera: {
direction: THREE.Vector3;
position: THREE.Vector3;
refine: boolean;
type: "PerspectiveCamera" | "OrthographicCamera";
up: THREE.Vector3;
visible: boolean;
}
direction: THREE.Vector3
position: THREE.Vector3
refine: boolean
type: "PerspectiveCamera" | "OrthographicCamera"
up: THREE.Vector3
visible: boolean
frameNumber: number
height: number
maxLevelOfDetail: number
minLevelOfDetail: number
pixelRatio: number
sseDenominator: number