Computes bounding box of the geometry, updating Geometry.boundingBox attribute.
Bounding boxes aren't computed by default. They need to be explicitly computed, otherwise they are null.
Returns void
computeBoundingSphere
computeBoundingSphere(): void
Computes bounding sphere of the geometry, updating Geometry.boundingSphere attribute.
Bounding spheres aren't' computed by default. They need to be explicitly computed, otherwise they are null.
Bakes matrix transform directly into vertex coordinates.