Type Alias LooseWorkObserver

LooseWorkObserver: {
    accessible_nodes: number[];
    active?: boolean;
    floor?: number;
    floor_index?: number;
    index?: number;
    position: number[];
    quaternion: {
        w: number;
        x: number;
        y: number;
        z: number;
    };
    standing_position: number[];
    visible_nodes: number[];
}