Type Alias TilesetFrameState
TilesetFrameState: { camera: { direction: THREE.Vector3; far: number; near: number; position: THREE.Vector3; refine: boolean; type: "PerspectiveCamera" | "OrthographicCamera"; up: THREE.Vector3; visible: boolean; }; cullingVolume: CullingVolume; frameNumber: number; height: number; maxLevelOfDetail: number; maxScreenSpaceError: number; minLevelOfDetail: number; pixelRatio: number; sseDenominator: number; }