Type Alias TilesetFrameState

TilesetFrameState: {
    camera: {
        direction: THREE.Vector3;
        far: number;
        near: number;
        position: THREE.Vector3;
        refine: boolean;
        type: "PerspectiveCamera" | "OrthographicCamera";
        up: THREE.Vector3;
        visible: boolean;
    };
    cullingVolume: CullingVolume;
    frameNumber: number;
    height: number;
    maxLevelOfDetail: number;
    maxScreenSpaceError: number;
    minLevelOfDetail: number;
    pixelRatio: number;
    sseDenominator: number;
}