Constructors
constructor
- new TileCache(options?): TileCache
Methods
loadTile
- loadTile(tile): void
Returns void
reset
- reset(): void
Returns void
toArray
- toArray(): Tile[]
Returns Tile[]
touchTile
- touchTile(tile): void
Returns void
unloadTile
- unloadTile(tile): void
Returns void
unloadTiles
- unloadTiles(isOverMemory): void
Parameters
- isOverMemory: (() => boolean)
- (): boolean
Returns boolean
Returns void