boundingBox
boundingBox: Box3
cacheCameras
cacheCameras: (PerspectiveCamera | Camera)[] coordinateTransform
coordinateTransform: {
ecefToEnuMatrix: Matrix4;
ecefToLocalMatrix: Matrix4;
enuToEcefMatrix: Matrix4;
enuToLocalMatrix: Matrix4;
localToEcefMatrix: Matrix4;
localToEnuMatrix: Matrix4;
}
debug
debug: "none" | "root-bounding-volume" | "selected-bounding-volume"
fetcher
groundHeight
groundHeight: number
lastRenderHash
lastRenderHash: string
light
light: boolean
loaded
loaded: boolean
maxGeometricError
maxGeometricError: number
maxLevelOfDetail
maxLevelOfDetail: number
minGeometricError
minGeometricError: number
minLevelOfDetail
minLevelOfDetail: number
model
modelIndex
modelIndex: number = 0
modelsLoaded
modelsLoaded: any
needsRefined
needsRefined: boolean
needsRender
needsRender: boolean
panoramaMinGeometricError
panoramaMinGeometricError: number
refineProgress
refineProgress: [number, number]
refined
refined: boolean
search
search: string
tileset
type
type: "point_cloud" | "mesh"
upAxis
upAxis: string
OptionalviewLayer
StaticDEFAULT_LOAD_ALL
DEFAULT_LOAD_ALL: boolean = Tileset.DEFAULT_LOAD_ALL
StaticDEFAULT_LOAD_SIBLINGS
DEFAULT_LOAD_SIBLINGS: boolean = Tileset.DEFAULT_LOAD_SIBLINGS
StaticDEFAULT_MAX_GEOMETRIC_ERROR
DEFAULT_MAX_GEOMETRIC_ERROR: number = 10000
StaticDEFAULT_MAX_LEVEL_OF_DETAIL
DEFAULT_MAX_LEVEL_OF_DETAIL: number = 20
StaticDEFAULT_MAX_MEMORY_USAGE
DEFAULT_MAX_MEMORY_USAGE: number = 16
StaticDEFAULT_MAX_REQUESTS
DEFAULT_MAX_REQUESTS: number = Tileset.DEFAULT_MAX_REQUESTS
StaticDEFAULT_MAX_SCREEN_SPACE_ERROR
DEFAULT_MAX_SCREEN_SPACE_ERROR: number = Tileset.DEFAULT_MAX_SCREEN_SPACE_ERROR
StaticDEFAULT_MIN_GEOMETRIC_ERROR
DEFAULT_MIN_GEOMETRIC_ERROR: number = 0
StaticDEFAULT_MIN_LEVEL_OF_DETAIL
DEFAULT_MIN_LEVEL_OF_DETAIL: number = 0
StaticDEFAULT_MOST_DETAIL
DEFAULT_MOST_DETAIL: boolean = Tileset.DEFAULT_MOST_DETAIL
StaticDEFAULT_PANORAMA_MIN_GEOMETRIC_ERROR
DEFAULT_PANORAMA_MIN_GEOMETRIC_ERROR: number = 1
StaticDEFAULT_REQUEST_ORDER
StaticDEFAULT_SKIP_LEVEL_OF_DETAIL
DEFAULT_SKIP_LEVEL_OF_DETAIL: boolean = Tileset.DEFAULT_SKIP_LEVEL_OF_DETAIL