autoRefine
autoRefine: boolean
boundingBox
boundingBox: Box3
ecefToEnuMatrix
ecefToEnuMatrix: Matrix4
enuToEcefMatrix
enuToEcefMatrix: Matrix4
Optional
error
error?: Error
fetcher
frameNumber
frameNumber: number
groundHeight
groundHeight: number
light
light: boolean
loaded
loaded: boolean
Optional
onError
onError?: ((error: Error) => void)
parameter
refineProgress
refineProgress: [number, number]
refined
refined: boolean
search
search: string
tileset
type
type: "point_cloud" | "mesh"
upAxis
upAxis: string
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