Models: Model[] & { autoUpdate: boolean; bounding: THREE.Box3; cacheCameras: readonly (THREE.PerspectiveCamera | Camera)[]; loaded: boolean; refineProgress: [number, number]; refined: boolean; getMaterial(): ParameterValue; intersectRaycaster(raycaster: Raycaster): Intersection[]; resetBrightness(): void; setMaterial(values: Partial<ParameterValue>): void; } Type declaration
autoUpdate: boolean
bounding: THREE.Box3
cacheCameras: readonly (THREE.PerspectiveCamera | Camera)[]
loaded: boolean
refineProgress: [number, number]
refined: boolean
getMaterial:function
- getMaterial(): ParameterValue
intersectRaycaster:function
- intersectRaycaster(raycaster): Intersection[]
resetBrightness:function
- resetBrightness(): void
Returns void
setMaterial:function
- setMaterial(values): void
Returns void
Deprecated
use
modelScene.autoRefine
instead