brightness
brightness: number
clippers
clipping
clipping: boolean = true
colorBrightness
colorBrightness: number
colorSaturation
colorSaturation: number
colorStyle
constantColor
constantColor: Vector3
customShaders
distanceGain
distanceGain: number
floorIndex
floorIndex: number
floorStyle
gradientTexture
gradientTexture: Texture
Readonly
isPBMPointCloudMaterial
isPBMPointCloudMaterial: true
Readonly
isShaderMaterial
isShaderMaterial: true
logDepthAlpha
logDepthAlpha: number
modelAlpha
modelAlpha: number
modelBoundingMax
modelBoundingMax: Vector3
modelBoundingMin
modelBoundingMin: Vector3
Optional
onBeforeRender
onBeforeRender?: ((renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry | Geometry, object: Object3D, group: Group) => void)
outlineGain
outlineGain: number
pointBack
pointMaxPixel
pointMaxPixel: number
pointMinPixel
pointMinPixel: number
pointScale
pointScale: number
pointShape
pointSize
Readonly
shaderType
shaderType: "pointcloud" = 'pointcloud'
shownFloorIndex
shownFloorIndex: number
useEDL
useEDL: boolean
useHQDepth
useHQDepth: boolean
useHQWeight
useHQWeight: boolean
vertexMarks
vertexMarks: boolean
Return a new material with the same parameters as this material.