Models: Model[] & {     autoUpdate: boolean;     bounding: THREE.Box3;     cacheCameras: readonly (THREE.PerspectiveCamera | Camera)[];     loaded: boolean;     refineProgress: [number, number];     refined: boolean;     getMaterial(): ParameterValue;     intersectRaycaster(raycaster: Raycaster): Intersection[];     resetBrightness(): void;     setMaterial(values: Partial<ParameterValue>): void; } Type declaration
autoUpdate: boolean
bounding: THREE.Box3
cacheCameras: readonly (THREE.PerspectiveCamera | Camera)[]
loaded: boolean
refineProgress: [number, number]
refined: boolean
getMaterial:function
- getMaterial(): ParameterValue
 
intersectRaycaster:function
- intersectRaycaster(raycaster): Intersection[]
 
resetBrightness:function
- resetBrightness(): void
 Returns void
setMaterial:function
- setMaterial(values): void
 Returns void
Deprecated
use
modelScene.autoRefineinstead