Type Alias TilesetFrameState
TilesetFrameState: { camera: { direction: THREE.Vector3; position: THREE.Vector3; projectionMatrix: THREE.Matrix4; refine: boolean; type: "PerspectiveCamera" | "OrthographicCamera"; up: THREE.Vector3; visible: boolean; }; cameraCulling: boolean; cullingVolume: CullingVolume; frameNumber: number; height: number; loadSiblings: boolean; maxGeometricError: number; maxLevelOfDetail: number; maxMemoryUsage: number; maxRequests: number; maxScreenSpaceError: number; memoryAdjustedOverflow: number; memoryAdjustedScreenSpaceError: boolean; minGeometricError: number; minLevelOfDetail: number; mostDetail: boolean; pixelRatio: number; requestOrder: TileRequestOrder; skipLevelOfDetail: boolean; sseDenominator: number; time: number; }