1 | import type { Renderer } from '../Renderer';
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2 | import type { ISystem } from '../system/ISystem';
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3 |
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4 |
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5 |
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6 |
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7 |
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8 | export declare class ObjectRenderer implements ISystem {
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9 |
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10 | protected renderer: Renderer;
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11 | |
12 |
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13 |
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14 | constructor(renderer: Renderer);
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15 | /** Stub method that should be used to empty the current batch by rendering objects now. */
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16 | flush(): void;
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17 | /** Generic destruction method that frees all resources. This should be called by subclasses. */
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18 | destroy(): void;
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19 | /**
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20 | * Stub method that initializes any state required before
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21 | * rendering starts. It is different from the `prerender`
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22 | * signal, which occurs every frame, in that it is called
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23 | * whenever an object requests _this_ renderer specifically.
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24 | */
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25 | start(): void;
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26 | /** Stops the renderer. It should free up any state and become dormant. */
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27 | stop(): void;
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28 | /**
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29 | * Keeps the object to render. It doesn't have to be
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30 | * rendered immediately.
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31 | * @param {PIXI.DisplayObject} _object - The object to render.
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32 | */
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33 | render(_object: any): void;
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34 | }
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