1 | import { WebGLCubeRenderTarget } from './../renderers/WebGLCubeRenderTarget';
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2 | import { Scene } from './../scenes/Scene';
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3 | import { WebGLRenderer } from './../renderers/WebGLRenderer';
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4 | import { Object3D } from './../core/Object3D';
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5 |
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6 | export class CubeCamera extends Object3D {
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7 | constructor(near: number, far: number, renderTarget: WebGLCubeRenderTarget);
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8 |
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9 | type: 'CubeCamera';
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10 |
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11 | renderTarget: WebGLCubeRenderTarget;
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12 |
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13 | update(renderer: WebGLRenderer, scene: Scene): void;
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14 | }
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