1 | import { Texture } from './Texture';
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2 | import { TextureFilter } from '../constants';
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3 |
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4 | export class DataTexture2DArray extends Texture {
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5 | constructor(data?: BufferSource, width?: number, height?: number, depth?: number);
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6 |
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7 | /**
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8 | * @default THREE.NearestFilter
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9 | */
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10 | magFilter: TextureFilter;
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11 |
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12 | /**
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13 | * @default THREE.NearestFilter
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14 | */
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15 | minFilter: TextureFilter;
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16 |
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17 | /**
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18 | * @default THREE.ClampToEdgeWrapping
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19 | */
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20 | wrapR: boolean;
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21 |
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22 | /**
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23 | * @default false
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24 | */
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25 | flipY: boolean;
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26 |
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27 | /**
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28 | * @default false
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29 | */
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30 | generateMipmaps: boolean;
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31 |
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32 | readonly isDataTexture2DArray: true;
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33 | }
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