1 | import { Vector2 } from "../../math/Vector2.js";
|
2 | import { Curve } from "../core/Curve.js";
|
3 |
|
4 | /**
|
5 | * Create a smooth **2D** {@link http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:Bezier_curve.svg | cubic bezier curve},
|
6 | * defined by a start point, endpoint and two control points.
|
7 | * @example
|
8 | * ```typescript
|
9 | * const curve = new THREE.CubicBezierCurve(
|
10 | * new THREE.Vector2(-10, 0),
|
11 | * new THREE.Vector2(-5, 15),
|
12 | * new THREE.Vector2(20, 15),
|
13 | * new THREE.Vector2(10, 0));
|
14 | * const points = curve.getPoints(50);
|
15 | * const geometry = new THREE.BufferGeometry().setFromPoints(points);
|
16 | * const material = new THREE.LineBasicMaterial({
|
17 | * color: 0xff0000
|
18 | * });
|
19 | * // Create the final object to add to the scene
|
20 | * const curveObject = new THREE.Line(geometry, material);
|
21 | * ```
|
22 | * @see {@link https://threejs.org/docs/index.html#api/en/extras/curves/CubicBezierCurve | Official Documentation}
|
23 | * @see {@link https://github.com/mrdoob/three.js/blob/master/src/extras/curves/CubicBezierCurve.js | Source}
|
24 | */
|
25 | export class CubicBezierCurve extends Curve<Vector2> {
|
26 | /**
|
27 | * This constructor creates a new {@link CubicBezierCurve}.
|
28 | * @param v0 The starting point. Default is `new THREE.Vector2()`.
|
29 | * @param v1 The first control point. Default is `new THREE.Vector2()`.
|
30 | * @param v2 The second control point. Default is `new THREE.Vector2()`.
|
31 | * @param v3 The ending point. Default is `new THREE.Vector2()`.
|
32 | */
|
33 | constructor(v0?: Vector2, v1?: Vector2, v2?: Vector2, v3?: Vector2);
|
34 |
|
35 | /**
|
36 | * Read-only flag to check if a given object is of type { CubicBezierCurve}.
|
37 | * This is a _constant_ value
|
38 | * `true`
|
39 | */
|
40 | readonly isCubicBezierCurve = true;
|
41 |
|
42 | /**
|
43 | * A Read-only _string_ to check if `this` object type.
|
44 | * @remarks Sub-classes will update this value.
|
45 | * @defaultValue `CubicBezierCurve`
|
46 | */
|
47 | override readonly type: string | "CubicBezierCurve";
|
48 |
|
49 | /**
|
50 | * The starting point.
|
51 | * @defaultValue `new THREE.Vector2()`
|
52 | */
|
53 | v0: Vector2;
|
54 |
|
55 | /**
|
56 | * The first control point.
|
57 | * @defaultValue `new THREE.Vector2()`
|
58 | */
|
59 | v1: Vector2;
|
60 |
|
61 | /**
|
62 | * The second control point.
|
63 | * @defaultValue `new THREE.Vector2()`
|
64 | */
|
65 | v2: Vector2;
|
66 |
|
67 | /**
|
68 | * The ending point.
|
69 | * @defaultValue `new THREE.Vector2()`
|
70 | */
|
71 | v3: Vector2;
|
72 | }
|