1 | import { BufferAttribute } from "../core/BufferAttribute.js";
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2 | import { Object3D } from "../core/Object3D.js";
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3 | import { Matrix4 } from "./Matrix4.js";
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4 | import { Plane } from "./Plane.js";
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5 | import { Sphere } from "./Sphere.js";
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6 | import { Triangle } from "./Triangle.js";
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7 | import { Vector3 } from "./Vector3.js";
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8 |
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9 | export class Box3 {
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10 | constructor(min?: Vector3, max?: Vector3);
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11 |
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12 | /**
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13 | * @default new THREE.Vector3( + Infinity, + Infinity, + Infinity )
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14 | */
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15 | min: Vector3;
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16 |
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17 | /**
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18 | * @default new THREE.Vector3( - Infinity, - Infinity, - Infinity )
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19 | */
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20 | max: Vector3;
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21 | readonly isBox3: true;
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22 |
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23 | set(min: Vector3, max: Vector3): this;
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24 | setFromArray(array: ArrayLike<number>): this;
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25 | setFromBufferAttribute(bufferAttribute: BufferAttribute): this;
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26 | setFromPoints(points: Vector3[]): this;
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27 | setFromCenterAndSize(center: Vector3, size: Vector3): this;
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28 | setFromObject(object: Object3D, precise?: boolean): this;
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29 | clone(): this;
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30 | copy(box: Box3): this;
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31 | makeEmpty(): this;
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32 | isEmpty(): boolean;
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33 | getCenter(target: Vector3): Vector3;
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34 | getSize(target: Vector3): Vector3;
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35 | expandByPoint(point: Vector3): this;
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36 | expandByVector(vector: Vector3): this;
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37 | expandByScalar(scalar: number): this;
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38 | expandByObject(object: Object3D, precise?: boolean): this;
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39 | containsPoint(point: Vector3): boolean;
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40 | containsBox(box: Box3): boolean;
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41 | getParameter(point: Vector3, target: Vector3): Vector3;
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42 | intersectsBox(box: Box3): boolean;
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43 | intersectsSphere(sphere: Sphere): boolean;
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44 | intersectsPlane(plane: Plane): boolean;
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45 | intersectsTriangle(triangle: Triangle): boolean;
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46 | clampPoint(point: Vector3, target: Vector3): Vector3;
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47 | distanceToPoint(point: Vector3): number;
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48 | getBoundingSphere(target: Sphere): Sphere;
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49 | intersect(box: Box3): this;
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50 | union(box: Box3): this;
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51 | applyMatrix4(matrix: Matrix4): this;
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52 | translate(offset: Vector3): this;
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53 | equals(box: Box3): boolean;
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54 | /**
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55 | * @deprecated Use {@link Box3#isEmpty .isEmpty()} instead.
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56 | */
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57 | empty(): any;
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58 | |
59 |
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60 |
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61 | isIntersectionBox(b: any): any;
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62 | |
63 |
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64 |
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65 | isIntersectionSphere(s: any): any;
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66 | }
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