1 | import { RenderTargetOptions } from "../core/RenderTarget.js";
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2 | import { CubeTexture } from "../textures/CubeTexture.js";
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3 | import { Texture } from "../textures/Texture.js";
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4 | import { WebGLRenderer } from "./WebGLRenderer.js";
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5 | import { WebGLRenderTarget } from "./WebGLRenderTarget.js";
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6 |
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7 | export class WebGLCubeRenderTarget extends WebGLRenderTarget {
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8 | constructor(size?: number, options?: RenderTargetOptions);
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9 |
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10 | textures: CubeTexture[];
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11 |
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12 | get texture(): CubeTexture;
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13 | set texture(value: CubeTexture);
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14 |
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15 | fromEquirectangularTexture(renderer: WebGLRenderer, texture: Texture): this;
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16 |
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17 | clear(renderer: WebGLRenderer, color: boolean, depth: boolean, stencil: boolean): void;
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18 | }
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