1 | import { Entity } from "./ECS/entityMgr";
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2 | import { Material } from "./material";
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3 | export declare class gltfScene {
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4 | gltf: any;
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5 | scene: Entity;
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6 | entities: any;
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7 | constructor(gltf: any);
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8 | assemble(): Promise<this>;
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9 | waitEntity(node: any, index: any): Promise<Entity>;
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10 | detectTexture(mat: Material, texName: any, texInfo: any): void;
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11 | detectConfig(mat: Material, config: any): void;
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12 | createEntity(node: any, index: any): Entity;
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13 | parseNode(nodeIndex: any, nodeList: any): any;
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14 | }
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