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1precision mediump float;
2
3#pragma glslify: outOfRange = require(glsl-out-of-range)
4
5uniform vec3 clipBounds[2];
6uniform float pickId;
7
8varying vec3 f_position;
9varying vec4 f_id;
10
11void main() {
12 if (outOfRange(clipBounds[0], clipBounds[1], f_position)) discard;
13
14 gl_FragColor = vec4(pickId, f_id.xyz);
15}
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