1 | /** @module random */
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2 | /**
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3 | * Random generator for float values.
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4 | *
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5 | * ### Example ###
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6 | *
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7 | * let value1 = RandomFloat.nextFloat(5, 10); // Possible result: 7.3
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8 | * let value2 = RandomFloat.nextFloat(10); // Possible result: 3.7
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9 | * let value3 = RandomFloat.updateFloat(10, 3); // Possible result: 9.2
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10 | */
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11 | export declare class RandomFloat {
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12 | /**
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13 | * Generates a float in the range ['min', 'max']. If 'max' is omitted, then the range will be set to [0, 'min'].
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14 | *
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15 | * @param min minimum value of the float that will be generated.
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16 | * If 'max' is omitted, then 'max' is set to 'min' and 'min' is set to 0.
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17 | * @param max (optional) maximum value of the float that will be generated. Defaults to 'min' if omitted.
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18 | * @returns generated random float value.
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19 | */
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20 | static nextFloat(min: number, max?: number): number;
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21 | /**
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22 | * Updates (drifts) a float value within specified range defined
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23 | *
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24 | * @param value a float value to drift.
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25 | * @param range (optional) a range. Default: 10% of the value
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26 | */
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27 | static updateFloat(value: number, range?: number): number;
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28 | }
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