Array of all entities in game.
Returns the entity specified by a particular handle.
Networked entity handle value
Entity referenced by the handle. null if no matching entity.
Returns the entity specified by a user ID.
Player user ID
Entity referenced by the user ID. null if no matching player.
Determines whether handle is set. This function does not determine whether the handle points to a valid entity.
Networked entity handle value
true if handle is set
Fired after data tables have been parsed. {@link Entities#serverClasses} can now be used.
Fired when an instance baseline is updated.
Fired when an entity is created. Note no entity properties are available yet. Use {@link Entities#postcreate} if you need access to properties.
Fired after an entity has been created. All properties are now available for inspection.
Fired when an entity is marked for deletion.
Fired during DemoFile#tickend when an entity is removed from the game.
Fired when an entity property is changed.
Fired when an a temp ent is created.
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Represents entities and networked properties within a demo.