Constructors
constructor
- new GameEvent(descriptor: RequiredNonNullable<Idescriptor_t>): GameEvent
-
Parameters
-
descriptor: RequiredNonNullable<Idescriptor_t>
Properties
keyNames
keyNames: string[]
Methods
messageToObject
- messageToObject(eventMsg: RequiredNonNullable<ICSVCMsg_GameEvent>): Dictionary<undefined | string | number | false | true | object | object>
-
Parameters
-
eventMsg: RequiredNonNullable<ICSVCMsg_GameEvent>
Returns Dictionary<undefined | string | number | false | true | object | object>