Starts parsing buffer as a demo file.
Fired when a packet of this type is hit. svc_MessageName events are also fired.
When parsing, set to current tick.
When parsing, set to player slot for current command.
Number of seconds elapsed
Shortcut for this.entities.gameRules
GameRules entity
Shortcut for this.entities.players
All connected player entities
Shortcut for this.entities.teams
All team entities
Number of ticks per second
Cancel the current parse operation.
Fired when parsing begins.
Fired when parsing has finished, successfully or otherwise.
Fired when a tick starts, before any tick command processing.
Fired per command. Parameter is a value in range [0,1] that indicates the percentage of the demo file has been parsed so far.
Fired after all commands are processed for a tick.
Generated using TypeDoc
Represents a demo file for parsing.