Options
All
  • Public
  • Public/Protected
  • All
Menu

Interface DT_BaseEntity

Hierarchy

  • DT_BaseEntity

Index

Properties

m_CollisionGroup

m_CollisionGroup: number

m_angRotation

m_angRotation: Vector

m_bAlternateSorting

m_bAlternateSorting: boolean

m_bAnimatedEveryTick

m_bAnimatedEveryTick: boolean

m_bIsAutoaimTarget

m_bIsAutoaimTarget: boolean

m_bSimulatedEveryTick

m_bSimulatedEveryTick: boolean

m_bSpotted

m_bSpotted: boolean

m_cellX

m_cellX: number

m_cellY

m_cellY: number

m_cellZ

m_cellZ: number

m_cellbits

m_cellbits: number

m_clrRender

m_clrRender: number

m_fEffects

m_fEffects: number

m_fadeMaxDist

m_fadeMaxDist: number

m_fadeMinDist

m_fadeMinDist: number

m_flElasticity

m_flElasticity: number

m_flFadeScale

m_flFadeScale: number

m_flLastMadeNoiseTime

m_flLastMadeNoiseTime: number

m_flShadowCastDistance

m_flShadowCastDistance: number

m_flSimulationTime

m_flSimulationTime: number

m_flUseLookAtAngle

m_flUseLookAtAngle: number

m_hEffectEntity

m_hEffectEntity: EntityHandle

m_hOwnerEntity

m_hOwnerEntity: EntityHandle

m_iName

m_iName: string

m_iParentAttachment

m_iParentAttachment: number

m_iPendingTeamNum

m_iPendingTeamNum: number

m_iTeamNum

m_iTeamNum: number

m_iTextureFrameIndex

m_iTextureFrameIndex: number

m_nMaxCPULevel

m_nMaxCPULevel: number

m_nMaxGPULevel

m_nMaxGPULevel: number

m_nMinCPULevel

m_nMinCPULevel: number

m_nMinGPULevel

m_nMinGPULevel: number

m_nModelIndex

m_nModelIndex: number

m_nRenderFX

m_nRenderFX: number

m_nRenderMode

m_nRenderMode: number

m_vecOrigin

m_vecOrigin: Vector

movecollide

movecollide: number

moveparent

moveparent: EntityHandle

movetype

movetype: number

Generated using TypeDoc