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Interface DT_CSPlayer

Hierarchy

  • DT_CSPlayer

Index

Properties

Properties

m_ArmorValue

m_ArmorValue: number

m_angEyeAngles[0]

m_angEyeAngles[0]: number

m_angEyeAngles[1]

m_angEyeAngles[1]: number

m_bCanControlObservedBot

m_bCanControlObservedBot: boolean

m_bCanMoveDuringFreezePeriod

m_bCanMoveDuringFreezePeriod: boolean

m_bGunGameImmunity

m_bGunGameImmunity: boolean

m_bHasControlledBotThisRound

m_bHasControlledBotThisRound: boolean

m_bHasDefuser

m_bHasDefuser: boolean

m_bHasHeavyArmor

m_bHasHeavyArmor: boolean

m_bHasHelmet

m_bHasHelmet: boolean

m_bHasMovedSinceSpawn

m_bHasMovedSinceSpawn: boolean

m_bHasNightVision

m_bHasNightVision: boolean

m_bHud_MiniScoreHidden

m_bHud_MiniScoreHidden: boolean

m_bHud_RadarHidden

m_bHud_RadarHidden: boolean

m_bInBombZone

m_bInBombZone: boolean

m_bInBuyZone

m_bInBuyZone: boolean

m_bInHostageRescueZone

m_bInHostageRescueZone: boolean

m_bInNoDefuseArea

m_bInNoDefuseArea: boolean

m_bIsControllingBot

m_bIsControllingBot: boolean

m_bIsDefusing

m_bIsDefusing: boolean

m_bIsGrabbingHostage

m_bIsGrabbingHostage: boolean

m_bIsHoldingLookAtWeapon

m_bIsHoldingLookAtWeapon: boolean

m_bIsLookingAtWeapon

m_bIsLookingAtWeapon: boolean

m_bIsRescuing

m_bIsRescuing: boolean

m_bIsRespawningForDMBonus

m_bIsRespawningForDMBonus: boolean

m_bIsScoped

m_bIsScoped: boolean

m_bIsWalking

m_bIsWalking: boolean

m_bKilledByTaser

m_bKilledByTaser: boolean

m_bMadeFinalGunGameProgressiveKill

m_bMadeFinalGunGameProgressiveKill: boolean

m_bNightVisionOn

m_bNightVisionOn: boolean

m_bResumeZoom

m_bResumeZoom: boolean

m_bStrafing

m_bStrafing: boolean

m_bWaitForNoAttack

m_bWaitForNoAttack: boolean

m_cycleLatch

m_cycleLatch: number

m_fImmuneToGunGameDamageTime

m_fImmuneToGunGameDamageTime: number

m_fMolotovDamageTime

m_fMolotovDamageTime: number

m_fMolotovUseTime

m_fMolotovUseTime: number

m_flDetectedByEnemySensorTime

m_flDetectedByEnemySensorTime: number

m_flFlashDuration

m_flFlashDuration: number

m_flFlashMaxAlpha

m_flFlashMaxAlpha: number

m_flGroundAccelLinearFracLastTime

m_flGroundAccelLinearFracLastTime: number

m_flGuardianTooFarDistFrac

m_flGuardianTooFarDistFrac: number

m_flLowerBodyYawTarget

m_flLowerBodyYawTarget: number

m_flProgressBarStartTime

m_flProgressBarStartTime: number

m_flThirdpersonRecoil

m_flThirdpersonRecoil: number

m_hCarriedHostage

m_hCarriedHostage: EntityHandle

m_hCarriedHostageProp

m_hCarriedHostageProp: EntityHandle

m_hRagdoll

m_hRagdoll: EntityHandle

m_iAccount

m_iAccount: number

m_iAddonBits

m_iAddonBits: number

m_iClass

m_iClass: number

m_iControlledBotEntIndex

m_iControlledBotEntIndex: number

m_iGunGameProgressiveWeaponIndex

m_iGunGameProgressiveWeaponIndex: number

m_iMoveState

m_iMoveState: number

m_iNumGunGameKillsWithCurrentWeapon

m_iNumGunGameKillsWithCurrentWeapon: number

m_iNumGunGameTRKillPoints

m_iNumGunGameTRKillPoints: number

m_iNumRoundKills

m_iNumRoundKills: number

m_iNumRoundKillsHeadshots

m_iNumRoundKillsHeadshots: number

m_iPlayerState

m_iPlayerState: number

m_iPrimaryAddon

m_iPrimaryAddon: number

m_iProgressBarDuration

m_iProgressBarDuration: number

m_iSecondaryAddon

m_iSecondaryAddon: number

m_iStartAccount

m_iStartAccount: number

m_iThrowGrenadeCounter

m_iThrowGrenadeCounter: number

m_isCurrentGunGameLeader

m_isCurrentGunGameLeader: boolean

m_isCurrentGunGameTeamLeader

m_isCurrentGunGameTeamLeader: boolean

m_nDeathCamMusic

m_nDeathCamMusic: number

m_nHeavyAssaultSuitCooldownRemaining

m_nHeavyAssaultSuitCooldownRemaining: number

m_nLastConcurrentKilled

m_nLastConcurrentKilled: number

m_nLastKillerIndex

m_nLastKillerIndex: number

m_szArmsModel

m_szArmsModel: string

m_totalHitsOnServer

m_totalHitsOnServer: number

m_unCurrentEquipmentValue

m_unCurrentEquipmentValue: number

m_unFreezetimeEndEquipmentValue

m_unFreezetimeEndEquipmentValue: number

m_unMusicID

m_unMusicID: number

m_unRoundStartEquipmentValue

m_unRoundStartEquipmentValue: number

m_unTotalRoundDamageDealt

m_unTotalRoundDamageDealt: number

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