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  • §

    Demo Modules 003

    Factory functions to create more complex, compound entitys

    Related files:

    • Compound entitys - main module

    The entity ring factory

    This factory takes a single items Javascript Object argument (to match the functionality of built-in Scrawl-canvas factories). Four of the attributes of this argument object are required, the others will fall back on default values. These attrributes are:

    • canvas (required) - Scrawl-canvas Canvas wrapper object - the canvas which will be hosting the compound entity we are about to create
    • namespace (required) - String - unique name value
    • entity (required) - Scrawl-canvas entity object - any valid entity that has already been created
    • scrawl (required) - Scrawl-canvas object
    • dimensions - Number - the square dimensions of the compound entity; default: 400
    • buildStartAngle - Number - the angle of the first entity we lay down; default: -45
    • buildEndAngle - Number - the angle of the last entity we lay down - note that this needs to be sufficient to cover at least half of the ring, which we can then copy and stamp to create the final output; default: 225
    • buildStepAngle - Number - the repeat value - higher values lead to fewer entitys making up the final ring; default: 15
    • buildOffset - Number - the entity’s offset from the center of the ring (as measured in px); default: 0
    • reflectOnly - Boolean - when the ring half is copied and pasted back into the final output, it can be set to reflect only, which will give us a bilateral rather than a radial symmetry; default: false
    export default function (items = {}) {
    
        const { canvas, namespace, entity, scrawl } = items;
    
        if (!(canvas && entity && namespace && scrawl)) return {};
    
        const name = item => `${namespace}-${item}`;
    
        const {
            dimensions = 400,
            buildStartAngle = -45,
            buildEndAngle = 225,
            buildStepAngle = 15,
            buildOffset = 0,
            reflectOnly = false,
        } = items;
    
        const cell = canvas.buildCell({
            name: name('cell'),
            dimensions: [dimensions, dimensions],
            shown: false,
            compileOrder: 0,
        });
    
        const clip = scrawl.makeGroup({
            name: name('clip-group'),
            host: name('cell'),
            order: 0,
        });
    
        const reflect = scrawl.makeGroup({
            name: name('reflect-group'),
            host: name('cell'),
            order: 1,
        });
    
        scrawl.makeBlock({
            name: name('clipper'),
            group: name('clip-group'),
            start: ['left', 'center'],
            dimensions: ['100%', '50%'],
            method: 'clip'
        });
    
        let v = scrawl.requestVector(0, buildOffset);
        v.rotate(buildStartAngle);
    
        for (let i = buildStartAngle; i <= buildEndAngle; i += buildStepAngle) {
    
            entity.clone({
                name: name(`ringitem-${i}`),
                group: name('clip-group'),
                roll: i,
                offset: [v.x, v.y],
            });
    
            v.rotate(buildStepAngle);
        }
    
        scrawl.releaseVector(v);
    
        scrawl.makePicture({
            name: name('reflection'),
            group: name('reflect-group'),
            asset: name('cell'),
    
            start: ['center', '25%'],
            handle: ['center', 'center'],
            flipUpend: true,
            flipReverse: !reflectOnly,
    
            dimensions: ['100%', '50%'],
            copyDimensions: ['100%', '50%'],
            copyStartY: '50%',
    
            method: 'fill',
        });
    
        entity.set({
            visibility: false,
        });
    
        return {
            cell,
            kill: () => scrawl.library.purge(namespace),
        }
    };