Moves value into the range between min and max.
Converts an angle from degrees into radians.
Returns the next power of two that is equal to or bigger than the specified number.
Calculates the intersection point between the xy-plane and an infinite line that is defined by two 3D points in the same coordinate system.
Indicates if two float (Number) values are equal, give or take epsilon.
Calculates if the point p is inside the triangle a-b-c.
Returns the larger of the two values. Different to the native Math.max,
this doesn't create any temporary objects when using the AOT compiler.
Returns the smaller of the two values. Different to the native Math.min,
this doesn't create any temporary objects when using the AOT compiler.
Returns the smallest value in an array.
Moves a radian angle into the range [-PI, +PI], while keeping the direction intact.
Converts an angle from radians into degrees.
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A utility class containing methods you might need for math problems.