Optional
boundingVolume
boundingVolumeDebugObject
boundingVolumeDebugObject: Object3D
children
content
content: { boundingVolume?: BoundingVolume; byteLength: number; data?: TileContentData; group?: number; loadState: | "LOADING" | "UNLOADED" | "READY" | "FAILED"; uri: string; } extras
extras: Record<string, any>
floor
floor: number = 0
geometricError
geometricError: number
id
id: string
level
level: number
levelOfContent
levelOfContent: number
parent
refine
refine: "REPLACE" | "ADD"
state
state: { ancestorWithContent: Tile; ancestorWithContentAvailable: Tile; centerZDepth: number; distanceToCamera: number; finalResolution: boolean; frameNumber: number; inRequestVolume: boolean; lastSelect: boolean; requestedFrameNumber: number; screenSpaceError: number; selectedFrameNumber: number; selectionDepth: number; shouldRefine: boolean; shouldSelect: boolean; stackLength: number; touchedFrameNumber: number; visibilityPlaneMask: number; visible: boolean; } tileset
transform
transform: Matrix4
type
type: "SCENEGRAPH" | "EMPTY" | "TILESET"
Optional
viewerRequestVolume