Hierarchy

  • Object3D
    • Tile3DModel

Constructors

Properties

boundingBox: Box3
cacheCameras: (PerspectiveCamera | Camera)[]
coordinateTransform: {
    ecefToEnuMatrix: Matrix4;
    ecefToLocalMatrix: Matrix4;
    enuToEcefMatrix: Matrix4;
    enuToLocalMatrix: Matrix4;
    localToEcefMatrix: Matrix4;
    localToEnuMatrix: Matrix4;
}
debug: boolean
fetcher: Fetcher
groundHeight: number
idle: boolean

当处于模型颜色不展示,处于全景状态时

lastRenderHash: string
loaded: boolean
maxLevelOfDetail: number
minLevelOfDetail: number
model: Model
modelIndex: number = 0
needsRefined: boolean
needsRender: boolean
refineProgress: [number, number]
refined: boolean
search: string
tileset: Tileset
type: "point_cloud" | "mesh"
upAxis: string
viewLayer?: ModelViewLayer
DEFAULT_LOAD_SIBLINGS: boolean = Tileset.DEFAULT_LOAD_SIBLINGS
DEFAULT_MAX_LEVEL_OF_DETAIL: number = 20
DEFAULT_MAX_MEMORY_USAGE: number = 16
DEFAULT_MAX_REQUESTS: number = Tileset.DEFAULT_MAX_REQUESTS
DEFAULT_MAX_SCREEN_SPACE_ERROR: number = Tileset.DEFAULT_MAX_SCREEN_SPACE_ERROR
DEFAULT_MIN_LEVEL_OF_DETAIL: number = 0
DEFAULT_SKIP_LEVEL_OF_DETAIL: boolean = Tileset.DEFAULT_SKIP_LEVEL_OF_DETAIL

Accessors

  • get loadSiblings(): boolean
  • Returns boolean

  • set loadSiblings(value): void
  • Parameters

    • value: boolean

    Returns void

  • get maxMemoryUsage(): number
  • Returns number

  • set maxMemoryUsage(value): void
  • Parameters

    • value: number

    Returns void

  • get maxRequests(): number
  • Returns number

  • set maxRequests(value): void
  • Parameters

    • value: number

    Returns void

  • get maxScreenSpaceError(): number
  • Returns number

  • set maxScreenSpaceError(value): void
  • Parameters

    • value: number

    Returns void

  • get skipLevelOfDetail(): boolean
  • Returns boolean

  • set skipLevelOfDetail(value): void
  • Parameters

    • value: boolean

    Returns void

Methods

  • Returns void

  • Parameters

    • vector: Vector3

    Returns Vector3

  • Parameters

    • vector: Vector3

    Returns Vector3

  • Parameters

    • vector: Vector3

    Returns Vector3

  • Parameters

    • vector: Vector3

    Returns Vector3

  • Returns string

  • Parameters

    • raycaster: Raycaster
    • sortByDistance: boolean = true
    • target: Intersection[] = []

    Returns Intersection[]

  • Parameters

    • vector: Vector3

    Returns Vector3

  • Parameters

    • vector: Vector3

    Returns Vector3

  • Returns Promise<void>

  • Parameters

    Returns Promise<boolean>

  • Parameters

    • vector: Vector3

    Returns Vector3

  • Parameters

    • vector: Vector3

    Returns Vector3

  • Parameters

    • vector: Vector3

    Returns Vector3

  • Parameters

    Returns void

  • Parameters

    • renderer: WebGLRenderer
    • camera: Camera

    Returns void

  • Parameters

    • vector: Vector3

    Returns Vector3

  • Parameters

    • vector: Vector3

    Returns Vector3

  • Parameters

    • vector: Vector3

    Returns Vector3