boundingBox
boundingBox: Box3
cacheCameras
cacheCameras: (PerspectiveCamera | Camera)[] coordinateTransform
coordinateTransform: {
ecefToEnuMatrix: Matrix4;
ecefToLocalMatrix: Matrix4;
enuToEcefMatrix: Matrix4;
enuToLocalMatrix: Matrix4;
localToEcefMatrix: Matrix4;
localToEnuMatrix: Matrix4;
}
debug
debug: boolean
fetcher
groundHeight
groundHeight: number
idle
idle: boolean
lastRenderHash
lastRenderHash: string
loaded
loaded: boolean
maxLevelOfDetail
maxLevelOfDetail: number
minLevelOfDetail
minLevelOfDetail: number
model
modelIndex
modelIndex: number = 0
needsRefined
needsRefined: boolean
needsRender
needsRender: boolean
refineProgress
refineProgress: [number, number]
refined
refined: boolean
search
search: string
tileset
type
type: "point_cloud" | "mesh"
upAxis
upAxis: string
Optional
viewLayer
Static
DEFAULT_LOAD_SIBLINGS
DEFAULT_LOAD_SIBLINGS: boolean = Tileset.DEFAULT_LOAD_SIBLINGS
Static
DEFAULT_MAX_LEVEL_OF_DETAIL
DEFAULT_MAX_LEVEL_OF_DETAIL: number = 20
Static
DEFAULT_MAX_MEMORY_USAGE
DEFAULT_MAX_MEMORY_USAGE: number = 16
Static
DEFAULT_MAX_REQUESTS
DEFAULT_MAX_REQUESTS: number = Tileset.DEFAULT_MAX_REQUESTS
Static
DEFAULT_MAX_SCREEN_SPACE_ERROR
DEFAULT_MAX_SCREEN_SPACE_ERROR: number = Tileset.DEFAULT_MAX_SCREEN_SPACE_ERROR
Static
DEFAULT_MIN_LEVEL_OF_DETAIL
DEFAULT_MIN_LEVEL_OF_DETAIL: number = 0
Static
DEFAULT_SKIP_LEVEL_OF_DETAIL
DEFAULT_SKIP_LEVEL_OF_DETAIL: boolean = Tileset.DEFAULT_SKIP_LEVEL_OF_DETAIL
当处于模型颜色不展示,处于全景状态时