Constructors

Properties

defines: {
    [key: string]: any;
}
fragment: {
    mainBefore: string;
    mainEnd: string;
    mainModelColor: string;
    mainStart: string;
}
id: string = ...
type: (
    | "none"
    | "basic"
    | "phong"
    | "standard"
    | "pointcloud")[]
uniforms: {
    [key: string]: THREE.Uniform;
}
version: number = 0
vertex: {
    mainBefore: string;
    mainEnd: string;
    mainStart: string;
}

Accessors

  • get needsUpdate(): boolean
  • Returns boolean

  • set needsUpdate(value): void
  • Parameters

    • value: boolean

    Returns void

Methods

  • Parameters

    • shader: Shader
    • renderer: WebGLRenderer

    Returns void