Hierarchy

  • Object3D
    • TileNode

Constructors

  • Parameters

    • name: string
    • contentObject: Object3D
    • disposer: (() => void) = noop
        • (): void
        • Returns void

    Returns TileNode

Properties

materials: Material[]

Methods

  • Returns this

  • Returns void

  • Returns Promise<TileNode>

  • Parameters

    • raycaster: Raycaster
    • filterFloorIndex: number = null
    • sortByDistance: boolean = true
    • target: Intersection[] = []

    Returns Intersection[]

  • Parameters

    Returns boolean