Interface PBMMeshMaterialParameters

interface PBMMeshMaterialParameters {
    alphaMode?: PBMAlphaMode;
    brightness?: number;
    clippers?: PBMClipperParameter[];
    colorAlpha?: number;
    colorBrightness?: number;
    colorSaturation?: number;
    colorStyle?: PBMColorStyle;
    constantColor?: Vector3;
    customShaders?: PBMCustomShader[];
    floorIndex?: number;
    floorStyle?: PBMFloorStyle;
    gradientTexture?: Texture;
    logDepthAlpha?: number;
    modelAlpha?: number;
    modelBoundingMax?: Vector3;
    modelBoundingMin?: Vector3;
    pano0?: PBMPanoPicture;
    pano1?: PBMPanoPicture;
    progress?: number;
    refinedScreen?: PBMRefinedScreen;
    shaderType?: PBMMeshShaderType;
    shownFloorIndex?: number;
    transition?: PBMTransition;
    useEDL?: boolean;
    useHQDepth?: boolean;
    useHQWeight?: boolean;
    vertexMarks?: boolean;
}

Hierarchy

  • MaterialParameters
  • MeshBasicMaterialParameters
  • MeshPhongMaterialParameters
  • MeshStandardMaterialParameters
    • PBMMeshMaterialParameters

Properties

alphaMode?: PBMAlphaMode
brightness?: number
clippers?: PBMClipperParameter[]
colorAlpha?: number
colorBrightness?: number
colorSaturation?: number
colorStyle?: PBMColorStyle
constantColor?: Vector3
customShaders?: PBMCustomShader[]
floorIndex?: number
floorStyle?: PBMFloorStyle
gradientTexture?: Texture
logDepthAlpha?: number
modelAlpha?: number
modelBoundingMax?: Vector3
modelBoundingMin?: Vector3
progress?: number
refinedScreen?: PBMRefinedScreen
shaderType?: PBMMeshShaderType
shownFloorIndex?: number
transition?: PBMTransition
useEDL?: boolean
useHQDepth?: boolean
useHQWeight?: boolean
vertexMarks?: boolean