Optional
brightness
brightness?: number
Optional
clippers
Optional
colorBrightness
colorBrightness?: number
Optional
colorSaturation
colorSaturation?: number
Optional
colorStyle
Optional
constantColor
constantColor?: Vector3
Optional
customShaders
Optional
distanceGain
distanceGain?: number
Optional
floorIndex
floorIndex?: number
Optional
floorStyle
Optional
gradientTexture
gradientTexture?: Texture
Optional
logDepthAlpha
logDepthAlpha?: number
Optional
modelAlpha
modelAlpha?: number
Optional
modelBoundingMax
modelBoundingMax?: Vector3
Optional
modelBoundingMin
modelBoundingMin?: Vector3
Optional
outlineGain
outlineGain?: number
Optional
pointBack
Optional
pointMaxPixel
pointMaxPixel?: number
Optional
pointMinPixel
pointMinPixel?: number
Optional
pointScale
pointScale?: number
Optional
pointShape
Optional
pointSize
Optional
shownFloorIndex
shownFloorIndex?: number
Optional
useEDL
useEDL?: boolean
Optional
useHQDepth
useHQDepth?: boolean
Optional
useHQWeight
useHQWeight?: boolean
Optional
vertexMarks
vertexMarks?: boolean