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  • §

    ConicGradient factory

    Scrawl-canvas ConicGradient objects implement the Canvas API’s createConicGradient method. The resulting CanvasGradient object can be used by any Scrawl-canvas entity as its fillStyle or strokeStyle.

    • Most gradient-related functionality has been coded up in the styles mixin, and is documented there.
    • ConicGradients fully participate in the Scrawl-canvas packet system, thus can be saved, restored, cloned, killed, etc.
    • ConicGradients can be animated in a variety of ways; the can act as target objects for Scrawl-canvas Tweens.

    ConicGradients can be applied to an entity in two different ways, depending on the entity’s lockFillStyleToEntity and lockStrokeStyleToEntity attribute flags:

    • Cell-locked ConicGradients will cover the entire Cell; an entity moved from one part of the display to another will show different parts of the gradient
    • Entity-locked ConicGradients display their entire color range on the entity, move with the entity and even rotate with the entity.

    TO NOTE: this is an experimental technology; most browsers do not (yet) support conic gradients for canvases, only in CSS. In these browsers, the gradient will return a solid, transparent color. To see the effect, enable the appropriate flags in the browser:

    • Chrome browsers< - from version 86: this feature is behind the #new-canvas-2d-api preferences. To change preferences in Chrome, visit chrome://flags
    • Firefox browsers - From version 86: this feature is behind the canvas.createConicGradient.enabled preferences. To change preferences in Firefox, visit about:config
    • Other browsers - currently no signals about support. See the MDN createConicGradient() page for further details
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    Demos:

    • Canvas-049 - Conic gradients
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    Imports

    import { constructors, radian } from '../core/library.js';
    import { mergeOver, addStrings, isa_number, pushUnique, Ωempty } from '../core/utilities.js';
    
    import baseMix from '../mixin/base.js';
    import stylesMix from '../mixin/styles.js';
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    ConicGradient constructor

    const ConicGradient = function (items = Ωempty) {
    
        this.stylesInit(items);
        return this;
    };
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    ConicGradient prototype

    let P = ConicGradient.prototype = Object.create(Object.prototype);
    
    P.type = 'ConicGradient';
    P.lib = 'styles';
    P.isArtefact = false;
    P.isAsset = false;
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    Mixins

    P = baseMix(P);
    P = stylesMix(P);
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    ConicGradient attributes

    • Attributes defined in the base mixin: name.
    • Attributes defined in the styles mixin: start, end, palette, paletteStart, paletteEnd, cyclePalette.
    • Attributes defined in the Palette factory: colors, cyclic.
    let defaultAttributes = {
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    ConicGradients calculate their gradients as a sweep of color around the start (startX and startY) coordinate. The startAngle attribute - measured in degrees, not radians - represents the angle at which the color stop 0 occurs.

    • The sweep of colors is, by default, clockwise around the start coordinate; to reverse this, swap the gradient’s paletteStart and paletteEnd attributes.
        angle: 0,
    };
    P.defs = mergeOver(P.defs, defaultAttributes);
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    In addition to the attributes defined in the base and styles mixins, Gradients also pass through Palette attributes to their Palette object.

    Attributes from base mixin:

    • name

    Attributes from styles mixin:

    • start
    • startX
    • startY
    • end
    • endX
    • endY
    • palette
    • paletteStart
    • paletteEnd
    • cyclePalette

    Attributes from the palette factory:

    • colors
    • cyclic
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    Packet management

    P.packetObjects = pushUnique(P.packetObjects, ['palette']);
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    Clone management

    No additional clone functionality required

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    Kill management

    No additional kill functionality required

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    Get, Set, deltaSet

    No additional getter/setter functionality required

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    Prototype functions

  • §

    buildStyle - internal function: creates the radial gradient on the Cell’s CanvasRenderingContext2D engine, and then adds the color stops to it.

    P.buildStyle = function (cell) {
        
        if (cell) {
    
            let engine = cell.engine;
    
            if (engine) {
    
                if (!engine.createConicGradient) return 'rgba(0,0,0,0)';
    
                let gradient = engine.createConicGradient(...this.gradientArgs);
                
                return this.addStopsToGradient(gradient, this.paletteStart, this.paletteEnd, this.cyclePalette);
            }
        }
        return 'rgba(0,0,0,0)';
    };
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    updateGradientArgs - internal function

    P.updateGradientArgs = function (x, y) {
    
        let gradientArgs = this.gradientArgs,
            currentStart = this.currentStart,
            angle = this.angle * radian;
    
        let sx = currentStart[0] + x,
            sy = currentStart[1] + y;
    
        gradientArgs.length = 0;
        gradientArgs.push(angle, sx, sy);
    };
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    Factory

    let graddy = scrawl.makeConicGradient({
    
        name: 'mygradient',
    
        startX: '50%',
        startY: '50%',
        angle: 90,
    });
    
    scrawl.makeBlock({
       
        name: 'myblock',
       
        width: '90%',
        height: '90%',
        startX: '5%',
        startY: '5%',
    
        fillStyle: graddy,
        strokeStyle: 'coral',
        lineWidth: 2,
       
        method: 'fillAndDraw',
    });
    
    const makeConicGradient = function (items) {
    
        if (!items) return false;
        return new ConicGradient(items);
    };
    
    constructors.ConicGradient = ConicGradient;
  • §

    Exports

    export {
        makeConicGradient,
    };