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  • §

    LineSpiral factory

    A factory for generating ‘degenerate’ spiral shape-based entitys

    Path-defined entitys represent a diverse range of shapes rendered onto a DOM <canvas> element using the Canvas API’s Path2D interface. They use the shapeBasic and shapePathCalculation (some also use shapeCurve) mixins to define much of their functionality.

    All path-defined entitys can be positioned, cloned, filtered etc:

    • Positioning functionality for the entity is supplied by the position mixin, while rendering functionality comes from the entity mixin.
    • Dimensions, however, have little meaning for path-defined entitys - their width and height are determined by their SVG path data Strings; use scale instead.
    • Path-defined entitys can use CSS color Strings for their fillStyle and strokeStyle values, alongside Gradient, RadialGradient, Color and Pattern objects.
    • They will also accept Filter objects.
    • They can use Anchor objects for user navigation.
    • They can be rendered to the canvas by including them in a Cell object’s Group.
    • They can be animated directly, or using delta animation, or act as the target for Tween animations.
    • Path-defined entitys can be cloned, and killed.
  • §

    Using path-defined entitys as Scrawl-canvas paths

    A path is a track - straight, or curved, or as complex as required - placed across a container which artefacts can use as a source of their positioning data. We can animate an artifact to move along the path:

    • To enable a path-defined entity to be used as a path by other artefacts, set its useAsPath flag to true.
    • The artefact can then set its path attribute to the path-defined entity’s name-String (or the entity itself), and set its lockTo Array values to "path".
    • We position the artefact by setting its pathPosition attribute to a float Number value between 0.0 - 1.0, with 0 being the start of the path, and 1 being its end.
    • Path-defined entitys can use other path-defined entitys as a path.
    • Phrase entitys can use a path to position their text block; they can also use a path to position each letter individually along the path.
    • Artefacts (and letters) can be rotated so that they match the rotation at that point along the path - tangential rotation by setting their addPathRotation flag to true.
    • Animate an artefact along the path by either using the artefact’s delta object, or triggering a Tween to perform the movement.
  • §

    Demos:

    • Canvas-011 - Shape entity (make, clone, method); drag and drop shape entitys
    • Canvas-012 - Shape entity position; shape entity as a path for other artefacts to follow
    • Canvas-013 - Path-defined entitys: oval, rectangle, line, quadratic, bezier, tetragon, polygon, star, spiral
    • Canvas-014 - Line, quadratic and bezier entitys - control lock alternatives
    • Canvas-018 - Phrase entity - text along a path
    • Canvas-024 - Loom entity functionality
    • Canvas-030 - Polyline entity functionality
    • Canvas-038 - Responsive Shape-based entitys
    • DOM-015 - Use stacked DOM artefact corners as pivot points
    • Packets-002 - Scrawl-canvas packets - save and load a range of different entitys
  • §

    Imports

    import { constructors } from '../core/library.js';
    import { mergeOver, Ωempty } from '../core/utilities.js';
    
    import { requestCoordinate, releaseCoordinate } from './coordinate.js';
    
    import baseMix from '../mixin/base.js';
    import shapeMix from '../mixin/shapeBasic.js';
  • §

    LineSpiral constructor

    const LineSpiral = function (items = Ωempty) {
    
        this.shapeInit(items);
        return this;
    };
  • §

    LineSpiral prototype

    let P = LineSpiral.prototype = Object.create(Object.prototype);
    P.type = 'LineSpiral';
    P.lib = 'entity';
    P.isArtefact = true;
    P.isAsset = false;
  • §

    Mixins

    • base
    • shapeBasic
    P = baseMix(P);
    P = shapeMix(P);
  • §

    LineSpiral attributes

    • Attributes defined in the base mixin: name.
    • Attributes defined in the position mixin: group, visibility, order, calculateOrder, stampOrder, start, startX, startY, handle, handleX, handleY, offset, offsetX, offsetY, dimensions, width, height, pivoted, mimicked, lockTo, lockXTo, lockYTo, scale, roll, noUserInteraction, noPositionDependencies, noCanvasEngineUpdates, noFilters, noPathUpdates, purge, bringToFrontOnDrag.
    • Attributes defined in the delta mixin: delta, noDeltaUpdates.
    • Attributes defined in the pivot mixin: pivot, pivotCorner, addPivotHandle, addPivotOffset, addPivotRotation.
    • Attributes defined in the mimic mixin: mimic, useMimicDimensions, useMimicScale, useMimicStart, useMimicHandle, useMimicOffset, useMimicRotation, useMimicFlip, addOwnDimensionsToMimic, addOwnScaleToMimic, addOwnStartToMimic, addOwnHandleToMimic, addOwnOffsetToMimic, addOwnRotationToMimic.
    • Attributes defined in the path mixin: path, pathPosition, addPathHandle, addPathOffset, addPathRotation, constantPathSpeed.
    • Attributes defined in the entity mixin: method, pathObject, winding, flipReverse, flipUpend, scaleOutline, lockFillStyleToEntity, lockStrokeStyleToEntity, onEnter, onLeave, onDown, onUp, fillStyle, strokeStyle, globalAlpha, globalCompositeOperation, lineWidth, lineCap, lineJoin, lineDash, lineDashOffset, miterLimit, shadowOffsetX, shadowOffsetY, shadowBlur, shadowColor, filter.
    • Attributes defined in the anchor mixin: anchor.
    • Attributes defined in the filter mixin: filters, isStencil.
    • Attributes defined in the shapeBasic mixin: species, useAsPath, precision, pathDefinition, showBoundingBox, boundingBoxColor, minimumBoundingBoxDimensions, constantPathSpeed.
    let defaultAttributes = {
    
        startRadius: 0,
        radiusIncrement: 0.1,
        radiusIncrementAdjust: 1,
    
        startAngle: 0,
        angleIncrement: 5,
        angleIncrementAdjust: 1,
    
        stepLimit: 100,
    };
    P.defs = mergeOver(P.defs, defaultAttributes);
  • §

    Packet management

    No additional packet functionality required

  • §

    Clone management

    No additional clone functionality required

  • §

    Kill management

    No additional kill functionality required

  • §

    Get, Set, deltaSet

    let S = P.setters,
        D = P.deltaSetters;
  • §

    startRadius

    S.startRadius = function (item) {
    
        this.startRadius = item;
        this.updateDirty();
    };
    D.startRadius = function (item) {
    
        this.startRadius += item;
        this.updateDirty();
    };
  • §

    radiusIncrement

    S.radiusIncrement = function (item) {
    
        this.radiusIncrement = item;
        this.updateDirty();
    };
    D.radiusIncrement = function (item) {
    
        this.radiusIncrement += item;
        this.updateDirty();
    };
  • §

    radiusIncrementAdjust

    S.radiusIncrementAdjust = function (item) {
    
        this.radiusIncrementAdjust = item;
        this.updateDirty();
    };
    D.radiusIncrementAdjust = function (item) {
    
        this.radiusIncrementAdjust += item;
        this.updateDirty();
    };
  • §

    startAngle

    S.startAngle = function (item) {
    
        this.startAngle = item;
        this.updateDirty();
    };
    D.startAngle = function (item) {
    
        this.startAngle += item;
        this.updateDirty();
    };
  • §

    angleIncrement

    S.angleIncrement = function (item) {
    
        this.angleIncrement = item;
        this.updateDirty();
    };
    D.angleIncrement = function (item) {
    
        this.angleIncrement += item;
        this.updateDirty();
    };
  • §

    angleIncrementAdjust

    S.angleIncrementAdjust = function (item) {
    
        this.angleIncrementAdjust = item;
        this.updateDirty();
    };
    D.angleIncrementAdjust = function (item) {
    
        this.angleIncrementAdjust += item;
        this.updateDirty();
    };
  • §

    stepLimit

    S.stepLimit = function (item) {
    
        this.stepLimit = item;
        this.updateDirty();
    };
    D.stepLimit = function (item) {
    
        this.stepLimit += item;
        this.updateDirty();
    };
  • §

    Prototype functions

  • §

    cleanSpecies - internal helper function - called by prepareStamp

    P.cleanSpecies = function () {
    
        this.dirtySpecies = false;
    
        let p = 'm0,0';
        p = this.makeLineSpiralPath();
    
        this.pathDefinition = p;
    };
  • §

    makeLineSpiralPath - internal helper function - called by cleanSpecies

    P.makeLineSpiralPath = function () {
    
        let path = 'm0,0 m';
    
        let {startRadius, radiusIncrement, radiusIncrementAdjust, startAngle, angleIncrement, angleIncrementAdjust, stepLimit} = this;
    
        let coord = requestCoordinate();
    
        let currentAngle = startAngle,
            currentAngleIncrement = angleIncrement,
            currentRadius = startRadius,
            currentRadiusIncrement = radiusIncrement,
            counter = 0;
    
        coord.setFromArray([0, currentRadius]).rotate(currentAngle);
    
        path += `${coord[0].toFixed(1)},${coord[1].toFixed(1)}l`;
    
        while (counter < stepLimit) {
    
            counter ++;
    
            currentAngleIncrement *= angleIncrementAdjust;
            currentAngle += currentAngleIncrement;
    
            currentRadiusIncrement *= radiusIncrementAdjust;
            currentRadius += currentRadiusIncrement;
    
            coord.setFromArray([0, currentRadius]).rotate(currentAngle);
    
            path += `${coord[0].toFixed(1)},${coord[1].toFixed(1)} `;
        }
        releaseCoordinate(coord);
        return path;
    };
    
    P.calculateLocalPathAdditionalActions = function () {
    
        let [x, y, w, h] = this.localBox,
            scale = this.scale;
    
        this.pathDefinition = this.pathDefinition.replace('m0,0 ', `m${-x / scale},${-y / scale}`);
    
        this.pathCalculatedOnce = false;
  • §

    ALWAYS, when invoking calculateLocalPath from calculateLocalPathAdditionalActions, include the second argument, set to true! Failure to do this leads to an infinite loop which will make your machine weep.

    • We need to recalculate the local path to take into account the offset required to put the Spiral entity’s start coordinates at the top-left of the local box, and to recalculate the data used by other artefacts to place themselves on, or move along, its path.
        this.calculateLocalPath(this.pathDefinition, true);
    };
  • §

    Factories

  • §
    makeSpiral

    A spiral drawn from an inner-radius outwards by a given number of loops, with the distance between each loop determined by a given increment. Accepts argument with attributes:

    • loops (required) - positive float Number representing the number of times the Shape line will wind arount the Shape’s center point
    • loopIncrement - float Number representative of the distance between successive loops; negative values have the effect of rotating the spiral 180 degrees
    • drawFromLoop - positive integer Number representing the loop on which the spiral starts to be drawn
    scrawl.makeLineSpiral({
    
        name: 'myLineSpiral',
    
        strokeStyle: 'darkgreen',
        method: 'draw',
    
        startX: 50,
        startY: 100,
    
        loops: 5,
        loopIncrement: 0.8,
        drawFromLoop: 1,
    });
    
    const makeLineSpiral = function (items) {
    
        if (!items) return false;
        items.species = 'linespiral';
        return new LineSpiral(items);
    };
    
    constructors.LineSpiral = LineSpiral;
  • §

    Exports

    export {
        makeLineSpiral,
    };