Constructor
.new Shape(paramsopt)
Shape is a universal class. It allows you to create different 2D shapes in 3D scene.
Unfortunately, not all of them support physics, an alternative is to make a similar 3D object and scale its width down to near zero.
Shape consists of shapes that are in its shapes parameter.
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Parameters:
| Name | Type | Attributes | Description |
|---|---|---|---|
params |
Object
|
<optional> |
The params. |
Example
Creating a plane looking Shape from a THREE.Shape, and adding it to app
const rectWidth = 10,
rectLength = 5;
const rectShape = new THREE.Shape();
rectShape.moveTo(0,0);
rectShape.lineTo(0, rectWidth);
rectShape.lineTo(rectLength, rectWidth);
rectShape.lineTo(rectLength, 0);
rectShape.lineTo(0, 0);
const plane = new Shape({
geometry: {
shape: rectShape
},
material: new THREE.MeshBasicMaterial({
color: 0xffffff
})
}).addTo(app);
Extends module:core.MeshComponent
Members
(private) ._wait :Array
Array of promises that should be resolved before Component is ready.
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.children :Array
Collection of child Components.
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.defaults :Object
Default values for parameters
- Overrides:
- Default Value:
{ geometry: { shapes: [] }- Source:
.instructions :Object
Instructions
- Overrides:
- Default Value:
{ geometry: ['shapes'] }- Source:
.isDeffered :Boolean
Returns whether the object is async (wait promises are more than 0).
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.manager :ModuleManager
Returns the ModuleManager used for this component.
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.modules :Array
Collection of modules.
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.native :Object
Returns the native object used for this component.
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Methods
(static) .build(params) → {THREE.Mesh}
Build livecycle creates a mesh using input params.
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Parameters:
| Name | Type | Description |
|---|---|---|
params |
Object
|
Component parameters. |
.add(object) → {Promise}
Add a child Component.
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Parameters:
| Name | Type | Description |
|---|---|---|
object |
Component
|
Component that should be added as a |
.addTo(object)
Adds this Component to specified App/Component.
- Inherited From:
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Parameters:
| Name | Type | Description |
|---|---|---|
object |
Component
|
Component that will be a parent of |
.clone() → {MeshComponent}
Make a clone of this MeshComponent using .copy()
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.copy() → {this}
Copy source transforms & execute Component.copy()
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.defer(func)
Execute func (Callback) when Component is ready.
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Parameters:
| Name | Type | Description |
|---|---|---|
func |
function
|
Callback. |
.remove(object)
Remove a child Component.
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Parameters:
| Name | Type | Description |
|---|---|---|
object |
Component
|
Component that should be a child of this Component. |
.updateParams() → {Object}
Updates parameters of the Component.
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.wait(promiseopt) → {Promise}
Wait for a promise.
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Parameters:
| Name | Type | Attributes | Description |
|---|---|---|---|
promise |
Promise
|
<optional> |
The promise that should be added to a queue. |
.wrap() → {Promise}
Wraps transforms (position & rotation)
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