Constructor
.new Sphere(paramsopt)
Sphere class is used to create sphere objects by its radius property and other values that determines its detality.
It is similar to THREE.SphereGeometry, but it also contains all Shape properties, such as material, mass and vectors like position (pos) and rotation (rot).
Then it creates an Three.js mesh or a Physijs mesh, that is similar to Three.js mesh, but it also take into consideration collision calculations.
This mesh is a combination of Three.js geometry and Physijs material (The same as in three.js, but with friction and restitution).
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Parameters:
| Name | Type | Attributes | Description |
|---|---|---|---|
params |
Object
|
<optional> |
The params. |
Example
Creating a Sphere, and adding it to app
new Sphere({
geometry: {
radius: 2
},
material: new THREE.MeshBasicMaterial({
color: 0xffffff
}),
position: {
y: 100
}
}).addTo(app);
Extends module:core.MeshComponent
Members
(private) ._wait :Array
Array of promises that should be resolved before Component is ready.
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.children :Array
Collection of child Components.
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.defaults :Object
Default values for parameters
- Overrides:
- Default Value:
{ geometry: { radius: 1, widthSegments: 8, heightSegments: 6 }- Source:
.instructions :Object
Instructions
- Overrides:
- Default Value:
{ geometry: ['radius', 'widthSegments', 'heightSegments'] }- Source:
.isDeffered :Boolean
Returns whether the object is async (wait promises are more than 0).
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.manager :ModuleManager
Returns the ModuleManager used for this component.
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.modules :Array
Collection of modules.
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.native :Object
Returns the native object used for this component.
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Methods
(static) .build(params) → {THREE.Mesh}
Build livecycle creates a mesh using input params.
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Parameters:
| Name | Type | Description |
|---|---|---|
params |
Object
|
Component parameters. |
.add(object) → {Promise}
Add a child Component.
- Inherited From:
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Parameters:
| Name | Type | Description |
|---|---|---|
object |
Component
|
Component that should be added as a |
.addTo(object)
Adds this Component to specified App/Component.
- Inherited From:
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Parameters:
| Name | Type | Description |
|---|---|---|
object |
Component
|
Component that will be a parent of |
.clone() → {MeshComponent}
Make a clone of this MeshComponent using .copy()
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.copy() → {this}
Copy source transforms & execute Component.copy()
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.defer(func)
Execute func (Callback) when Component is ready.
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Parameters:
| Name | Type | Description |
|---|---|---|
func |
function
|
Callback. |
.remove(object)
Remove a child Component.
- Inherited From:
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Parameters:
| Name | Type | Description |
|---|---|---|
object |
Component
|
Component that should be a child of this Component. |
.updateParams() → {Object}
Updates parameters of the Component.
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.wait(promiseopt) → {Promise}
Wait for a promise.
- Inherited From:
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Parameters:
| Name | Type | Attributes | Description |
|---|---|---|---|
promise |
Promise
|
<optional> |
The promise that should be added to a queue. |
.wrap() → {Promise}
Wraps transforms (position & rotation)
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