alphaMap
alphaMap: Texture = null
alphaMode
aoMap
aoMap: Texture = null
aoMapIntensity
aoMapIntensity: number = 1.0
brightness
brightness: number
bumpMap
bumpMap: Texture = null
bumpScale
bumpScale: number = 1
clippers
clipping
clipping: boolean = true
colorAlpha
colorAlpha: number
colorBrightness
colorBrightness: number
colorSaturation
colorSaturation: number
colorStyle
combine
combine: Combine = ...
constantColor
constantColor: Vector3
customShaders
displacementBias
displacementBias: number = 0
displacementMap
displacementMap: Texture = null
displacementScale
displacementScale: number = 1
emissive
emissive: Color = ...
emissiveIntensity
emissiveIntensity: number = 1
emissiveMap
emissiveMap: Texture = null
envMap
envMap: CubeTexture | Texture = null
envMapIntensity
envMapIntensity: number = 1
floorIndex
floorIndex: number
floorStyle
gradientTexture
gradientTexture: Texture
Readonly
isMeshBasicMaterial
isMeshBasicMaterial: boolean
Readonly
isMeshPhongMaterial
isMeshPhongMaterial: boolean
Readonly
isMeshStandardMaterial
isMeshStandardMaterial: boolean
Readonly
isPBMMeshMaterial
isPBMMeshMaterial: true
Readonly
isShaderMaterial
isShaderMaterial: true
lightMap
lightMap: Texture = null
lightMapIntensity
lightMapIntensity: number = 1.0
logDepthAlpha
logDepthAlpha: number
metal
metal: boolean = false
metalness
metalness: number = 0
metalnessMap
metalnessMap: Texture = null
modelAlpha
modelAlpha: number
modelBoundingMax
modelBoundingMax: Vector3
modelBoundingMin
modelBoundingMin: Vector3
morphNormals
morphNormals: boolean = false
morphTargets
morphTargets: boolean = false
normalMap
normalMap: Texture = null
normalMapType
normalMapType: NormalMapTypes = THREE.TangentSpaceNormalMap
normalScale
normalScale: Vector2 = ...
Optional
onBeforeRender
onBeforeRender?: ((renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry | Geometry, object: Object3D, group: Group) => void)
pano0
pano0Depth
pano1
pano1Depth
progress
progress: number
refinedScreen
reflectivity
reflectivity: number = 0.4
refractionRatio
refractionRatio: number = 0.98
roughness
roughness: number = 1
roughnessMap
roughnessMap: Texture = null
shaderType
shininess
shininess: number = 30
shownFloorIndex
shownFloorIndex: number
skinning
skinning: boolean = false
specular
specular: Color = ...
specularMap
specularMap: Texture = null
transition
useEDL
useEDL: boolean
useHQDepth
useHQDepth: boolean
useHQWeight
useHQWeight: boolean
vertexMarks
vertexMarks: boolean
vertexTangents
vertexTangents: boolean = false
wireframe
wireframe: boolean = false
wireframeLinecap
wireframeLinecap: string = 'round'
wireframeLinejoin
wireframeLinejoin: string = 'round'
wireframeLinewidth
wireframeLinewidth: number = 1
Deprecated
Use MeshStandardMaterial THREE.MeshStandardMaterial instead.