Class PBMPointCloudMaterial

Hierarchy (view full)

Constructors

Properties

brightness: number
clippers: readonly PBMClipperParameter[]
clipping: boolean = true
colorBrightness: number
colorSaturation: number
colorStyle: PBMColorStyle
constantColor: Vector3
customShaders: readonly PBMCustomShader[] = []
distanceGain: number
floorIndex: number
floorStyle: PBMFloorStyle
gradientTexture: Texture
isPBMPointCloudMaterial: true
isShaderMaterial: true
logDepthAlpha: number
modelAlpha: number
modelBoundingMax: Vector3
modelBoundingMin: Vector3
onBeforeRender?: ((renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry | Geometry, object: Object3D, group: Group) => void)
outlineGain: number
pointBack: PBMPointBack
pointMaxPixel: number
pointMinPixel: number
pointScale: number
pointShape: PBMPointShape
pointSize: PBMPointSize
shaderType: "pointcloud" = 'pointcloud'
shownFloorIndex: number
useEDL: boolean
useHQDepth: boolean
useHQWeight: boolean
vertexMarks: boolean

Methods

  • Return a new material with the same parameters as this material.

    Returns this

  • Copy the parameters from the passed material into this material.

    Parameters

    Returns this

  • Returns void

    已经不需要再被调用了