Server class ID.
Entity is scheduled for removal this tick.
Entity index.
Serial number.
Number uniquely identifying this entity. Should be unique throughout the entire demo.
Name of the model that should be rendered for this entity. (e.g. 'models/Weapons/w_eq_smokegrenade_thrown.mdl')
Entity which this entity is moving with, if any
Owning entity, if any
Position of this entity in the game world.
World-space coordinates
Get the serverclass associated with this entity.
Object representing the entity's class
Team if assigned, null if unassigned.
Team number (0: Unassigned, 1: Spectator, 2: Terrorist, 3: Counter-Terrorist)
Interpret an array-like data table (e.g., m_iAmmo) as an array
Name of the data table
Retrieves the value of a networked property
Table name (e.g., DT_BaseEntity)
Network variable name (e.g., m_vecOrigin)
Property value, undefined if non-existent
Update the value of a prop
Name of the data table
Name of the prop to update
New prop value
Generated using TypeDoc
Represents an in-game entity.