new CB_AudioFileSpritesPool( [dataObject]) → {CB_AudioFileSpritesPool}
The constructor is recommended to be called through a user-driven event (as onClick, onTouch, etc.), as some clients may need this at least the first time in order to be able to play the audio.
Parameters:
Name | Type | Argument | Description |
---|---|---|---|
dataObject |
CB_AudioFileSpritesPool.DATA_OBJECT |
<optional> |
Object with the desired data and options for the groups of audio sprites. Each group will have a |
- Source:
- To Do:
-
- Do not allow to create one object with an "id" which has already been used (unless the value is undefined, null...).
- Method getCopy and static method filterProperties (similar to the ones from
CB_GraphicSprites
andCB_GraphicSpritesScene
).
Returns:
Returns a new CB_AudioFileSpritesPool
object.
Members
-
<readonly> audioFileSprites :Object
-
Stores the internally-created
CB_AudioFileSprites
objects, using the name of each property as their group ID and the value being theCB_AudioFileSprites
object itself. Internal usage only recommended.Type:
- Object
- Default Value:
-
- {}
- Source:
-
<readonly> checkManually :boolean
-
Tells whether the
CB_AudioFile
objects must be checked automatically or not (manually). Internal usage only recommended.Type:
- boolean
- Default Value:
-
- CB_AudioFileCache.checkManually_DEFAULT
- Source:
-
<readonly> checkManuallyOnCheckingFailed :boolean
-
Tells whether the
CB_AudioFile
objects must be checked automatically or not (manually) when checking one has failed and tries to reload it. Internal usage only recommended.Type:
- boolean
- Default Value:
-
- CB_AudioFileCache.checkManuallyOnCheckingFailed_DEFAULT
- Source:
-
<readonly> checkManuallyOnNeededCreated :boolean
-
Tells whether the
CB_AudioFile
objects must be checked automatically or not (manually) when creates a newCB_AudioFile
object needed. Internal usage only recommended.Type:
- boolean
- Default Value:
-
- CB_AudioFileCache.checkManuallyOnNeededCreated_DEFAULT
- Source:
-
<readonly> checkManuallyOnPlayingFailed :boolean
-
Tells whether the
CB_AudioFile
objects must be checked automatically or not (manually) when playing one has failed and tries to reload it. Internal usage only recommended.Type:
- boolean
- Default Value:
-
- CB_AudioFileCache.checkManuallyOnPlayingFailed_DEFAULT
- Source:
-
<readonly> disableAutoLoad :boolean
-
If set to true, it will not create automatically the
CB_AudioFile
objects by calling theCB_AudioFileCache#createAudioFiles
method internally. Internal usage only recommended.Type:
- boolean
- Default Value:
-
- false
- Source:
-
<readonly> id :string
-
Stores the identifier for the audio file sprites pool object.
Type:
- string
-
<readonly> maximumAudioFiles :integer|null
-
Maximum
CB_AudioFile
objects that are to be created internally for eachCB_AudioFileSprites
object. If it is set to null, there will not be a maximum (it will be unlimited). If an integer is provided, it must be the same number or greater than the value set in theCB_AudioFileCache#minimumAudioFiles
property, allowing 1 minimum. Internal usage only recommended.Type:
- integer | null
- Default Value:
-
- CB_AudioFileCache.maximumAudioFiles_DEFAULT
- Source:
-
<readonly> minimumAudioFiles :integer
-
Minimum
CB_AudioFile
objects to create internally for eachCB_AudioFileSprites
object. It must be an integer being 1 the minimum. Internal usage only recommended.Type:
- integer
- Default Value:
-
- CB_AudioFileCache.minimumAudioFiles_DEFAULT
- Source:
-
<readonly> minimumAudioFilesFree :integer
-
New
CB_AudioFile
objects will be created internally for eachCB_AudioFileSprites
object when the number of freeCB_AudioFile
objects reaches this limit. It must be an integer being 0 (zero) the minimum. Internal usage only recommended.Type:
- integer
- Default Value:
-
- parseInt(
CB_AudioFileCache#minimumAudioFiles
* 0.25 + 0.5)
- parseInt(
- Source:
-
<readonly> newAudioFilesWhenNeeded :integer
-
Number of new
CB_AudioFile
objects to create internally for eachCB_AudioFileSprites
object when the minimum limit of freeCB_AudioFile
objects (CB_AudioFileCache#minimumAudioFilesFree
) is reached. It must be an integer being 0 (zero) the minimum. Internal usage only recommended.Type:
- integer
- Default Value:
-
- Math.min(parseInt(
CB_AudioFileCache#minimumAudioFiles
* 0.1 + 0.5), 1)
- Math.min(parseInt(
- Source:
-
<readonly> onError :function
-
Desired function to be called when any kind of error happens. The first and unique parameter will be a string with the error description (if it could be determined), being "this" the current
CB_AudioFileSpritesPool
object. If a function is set, it will always be called through theCB_AudioFileSpritesPool#errorFunction
method whenever the "onError" event of an internally-createdCB_AudioFileSprites
object is fired.Type:
- function
-
<readonly> onLoad :function
-
Desired function to be called once the pool has been loaded. The first and unique parameter will be an integer with the
CB_AudioFile
objects that still need to be checked, if any, being "this" the currentCB_AudioFileSpritesPool
object.Type:
- function
-
<readonly> preferredAPIs :array
-
Stores an array of strings with the preferred audio API or audio APIs, in order of preference. Possible audio APIs are "WAAPI" (HTML5 Web Audio API), "SM2" (SoundManager 2), "ACMP" (Apache Cordova Media Plugin) or "AAPI" (HTML5 Audio API). Internal usage only recommended.
Type:
- array
- Default Value:
-
- CB_Configuration.CrossBase.CB_AudioFileCache_PREFERRED_AUDIO_APIS
- Source:
-
<readonly> preferredFormats :array
-
Stores an array of strings with the preferred audio format or audio formats (they can include just the format as 'audio/ogg' or also the codec as for example 'audio/ogg; codecs="vorbis"'), in order of preference. Internal usage only recommended.
Type:
- array
- Default Value:
-
- CB_Configuration.CrossBase.CB_AudioFileCache_PREFERRED_AUDIO_FORMATS
- Source:
-
<readonly> retries :integer
-
Number of retries to try to load a
CB_AudioFile
object internally before trying to load the next possible one internally (if any). It must be an integer being 0 the minimum. Internal usage only recommended.Type:
- integer
- Default Value:
-
- CB_AudioFileCache.retries_DEFAULT
- Source:
-
<static, constant> ABORTED :integer
-
Status value for an audio file sprites pool which has been aborted. This will happen when the audio file sprites pool has been destroyed with the
CB_AudioFileSpritesPool#destructor
method. Can be used to compare the value returned by theCB_AudioFileSpritesPool#getStatus
method. Recommended for internal usage only.Type:
- integer
- Default Value:
-
- 6
- Source:
-
<static, constant> CHECKING :integer
-
Status value for an audio file sprites pool which is being checked currently. Can be used to compare the value returned by the
CB_AudioFileSpritesPool#getStatus
method. Recommended for internal usage only.Type:
- integer
- Default Value:
-
- 3
- Source:
-
<static, constant> FAILED :integer
-
Status value for an audio file sprites pool which failed to be loaded or failed for any other reason. Can be used to compare the value returned by the
CB_AudioFileSpritesPool#getStatus
method. Recommended for internal usage only.Type:
- integer
- Default Value:
-
- 5
- Source:
-
<static, constant> LOADED :integer
-
Status value for an audio file sprites pool which has been loaded. Can be used to compare the value returned by the
CB_AudioFileSpritesPool#getStatus
method. Recommended for internal usage only.Type:
- integer
- Default Value:
-
- 4
- Source:
-
<static, constant> LOADING :integer
-
Status value for an audio file sprites pool which is loading. Can be used to compare the value returned by the
CB_AudioFileSpritesPool#getStatus
method. Recommended for internal usage only.Type:
- integer
- Default Value:
-
- 1
- Source:
-
<static, constant> UNCHECKED :integer
-
Status value for an audio file sprites pool which has not been checked yet. Can be used to compare the value returned by the
CB_AudioFileSpritesPool#getStatus
method. Recommended for internal usage only.Type:
- integer
- Default Value:
-
- 2
- Source:
-
<static, constant> UNLOADED :integer
-
Status value for audio file sprites pool which is unloaded. Can be used to compare the value returned by the
CB_AudioFileSpritesPool#getStatus
method. Recommended for internal usage only.Type:
- integer
- Default Value:
-
- 0
- Source:
Methods
-
cancelSoundInstance(soundInstanceId [, cancel] [, affectWithObjectAssociated]) → {boolean}
-
Cancels (to prevent it starts playing) or enables a sound instance (created by the
CB_AudioFileCache#play
method), by its identifier. Uses theCB_AudioFileSprites#cancelSoundInstance
method internally.Parameters:
Name Type Argument Default Description soundInstanceId
integer Used as the "soundInstanceId" parameter when calling the
CB_AudioFileSprites#cancelSoundInstance
method internally.cancel
boolean <optional>
false Used as the "cancel" parameter when calling the
CB_AudioFileSprites#cancelSoundInstance
method internally.affectWithObjectAssociated
boolean <optional>
false Used as the "affectWithObjectAssociated" parameter when calling the
CB_AudioFileSprites#cancelSoundInstance
method internally.Returns:
Returns true if the sound instance has been modified or false otherwise.
- Type
- boolean
-
cancelSoundInstances( [cancel] [, affectWithObjectAssociated]) → {integer}
-
Cancels (to prevent they start playing) or enables all sound instances (created by the
CB_AudioFileCache#play
method). Uses theCB_AudioFileSprites#cancelSoundInstances
method internally.Parameters:
Name Type Argument Default Description cancel
boolean <optional>
false Used as the "cancel" parameter when calling the
CB_AudioFileSprites#cancelSoundInstances
method internally.affectWithObjectAssociated
boolean <optional>
false Used as the "affectWithObjectAssociated" parameter when calling the
CB_AudioFileSprites#cancelSoundInstances
method internally.Returns:
Returns the number of sound instances modified.
- Type
- integer
-
checkPlayingAll( [callbackOk] [, callbackError] [, ignoreQueue] [, ignoreStatus]) → {integer}
-
Checks whether each
CB_AudioFile
object whoseCB_AudioFile#getStatus
method returns the "unchecked" value (which belongs to the value of theCB_AudioFile#UNCHECKED
property) can be played or not. After checking, if the audio can be played, the status of theCB_AudioFile
object will get the value ofCB_AudioFile.LOADED
. Otherwise, if it cannot be played, the status of theCB_AudioFile
object will get the value ofCB_AudioFile.FAILED
. If aCB_AudioFile
object cannot be played and it is determined necessary, it will try to reload it internally (by calling theCB_AudioFileCache#removeAudioFile
method). It will call theCB_AudioFileCache#clearAudioFiles
method internally after finishing each call to theCB_AudioFileSprites#checkPlayingAll
method. Uses theCB_AudioFileSprites#checkPlayingAll
method internally. Recommended to be called through a user-driven event (as onClick, onTouch, etc.).Parameters:
Name Type Argument Default Description callbackOk
CB_AudioFileSpritesPool.checkPlayingAll_CALLBACK_OK <optional>
A function which will be called if all the
CB_AudioFile
objects whoseCB_AudioFile#getStatus
method returned the "unchecked" value (which belongs to the value of theCB_AudioFile#UNCHECKED
property) could finally be checked successfully and all can be played, being "this" theCB_AudioFileSpritesPool
object itself.callbackError
CB_AudioFileSpritesPool.checkPlayingAll_CALLBACK_ERROR <optional>
A function which will be called if not all the
CB_AudioFile
objects whoseCB_AudioFile#getStatus
method returned the "unchecked" value (which belongs to the value of theCB_AudioFile#UNCHECKED
property) could finally be checked successfully and any cannot be played, being "this" theCB_AudioFileSpritesPool
object itself. This function will be called immediately if the method was previously called and it is still running currently.ignoreQueue
boolean <optional>
false Used as the "ignoreQueue" parameter when calling the
CB_AudioFileSprites#checkPlayingAll
method internally.ignoreStatus
boolean <optional>
false If it is set to false and the sprites pool object is loaded (the
CB_AudioFileSpritesPool#getStatus
method returns the value set in theCB_AudioFileSpritesPool.LOADED
property), it will exit returning an error. Otherwise, if it is set to true, it will ignore the current sprites pool object status.Returns:
Returns the number of
CB_AudioFile
objects whose status belonged to the "unchecked" value (the value of theCB_AudioFile#UNCHECKED
property) before the execution of this method. It will return 0 (zero) if the method is tried to be executed while there is another previous call of it still running. It will also return 0 (zero) if the status of audio sprites pool is neither loaded (theCB_AudioFileSpritesPool#getStatus
method does not returns the value set in theCB_AudioFileSpritesPool.LOADED
property) nor unchecked (theCB_AudioFileSpritesPool#status
method does not return the value set in theCB_AudioFileSpritesPool.UNCHECKED
property).- Type
- integer
-
clearAudioFiles( [avoidCallingCheckCacheLoaded]) → {array}
-
Cleans the arrays of the
CB_AudioFile
objects (taking off the undefined or null ones) which is in theCB_AudioFileCache#audioFiles
property used by eachCB_AudioFileSprites
object, just keeping the valid ones and clearing (destroying and removing) the others. For performance purposes. Uses theCB_AudioFileSprites#clearAudioFiles
method internally. Internal usage only recommended.Parameters:
Name Type Argument Default Description avoidCallingCheckCacheLoaded
boolean <optional>
false Used as the "avoidCallingCheckCacheLoaded" parameter when calling the
CB_AudioFileSprites#clearAudioFiles
method internally.Returns:
Returns an object whose each property name is the sprites group ID and each value is the returning value of calling internally the
CB_AudioFileSprites#clearAudioFiles
method.- Type
- array
-
clearSoundInstances( [clearWithObjectAssociated]) → {integer}
-
Clears the sound instances (created by the
CB_AudioFileCache#play
method) which have been cancelled. Uses theCB_AudioFileSprites#clearSoundInstances
method internally.Parameters:
Name Type Argument Default Description clearWithObjectAssociated
boolean <optional>
false Used as the "clearWithObjectAssociated" parameter when calling the
CB_AudioFileSprites#clearSoundInstances
method internally.Returns:
Returns the number of cleared sound instances.
- Type
- integer
-
destroyAll( [stopSounds]) → {integer}
-
Destroys all the
CB_AudioFile
objects and frees memory, by callingCB_AudioFile#destructor
(stopSounds, false, true). Uses theCB_AudioFileSprites#destroyAll
method internally.Parameters:
Name Type Argument Default Description stopSounds
boolean <optional>
false Used as the "stopSounds" parameter when calling the
CB_AudioFileSprites#destroyAll
method internally.Returns:
Returns the number of
CB_AudioFile
objects whoseCB_AudioFile#destructor
has been called.- Type
- integer
-
destructor( [stopSounds] [, preventAbortedStatus])
-
Destroys the audio file sprites pool object (removing all sprites, etc.), including the internal audio file sprites objects, and frees memory. By default, unless the "preventAbortedStatus" is set to true, sets the current status of all the
CB_AudioFileCache
objects as ABORTED (CB_AudioFileCache.ABORTED
value). Internally, calls theCB_AudioFileSprites#destructor
method of all the internally-createdCB_AudioFileSprites
objects.Parameters:
Name Type Argument Default Description stopSounds
boolean <optional>
false Used as the "stopSounds" parameter when calling internally the
CB_AudioFileSprites#destructor
method of all the internally-createdCB_AudioFileSprites
objects.preventAbortedStatus
boolean <optional>
false If set to true (not recommended), it will not assign the status of "ABORTED" (it will not set the
CB_AudioFileSpritesPool#_aborted
property to true}. Used as the "preventAbortedStatus" parameter when calling internally theCB_AudioFileSprites#destructor
method of all the internally-createdCB_AudioFileSprites
objects. -
errorFunction( [message] [, ignorePreviousExecution]) → {boolean}
-
Calls the error function which should be set in the
CB_AudioFileSprites#onError
property (if any), being "this" theCB_AudioFileSpritesPool
object itself. Internal usage only recommended.Parameters:
Name Type Argument Default Description message
string <optional>
The message describing the error that will be sent to the set
CB_AudioFileSprites#onError
function (if any) as the first and unique parameter.ignorePreviousExecution
boolean <optional>
false If it is set to false, the function set in the
CB_AudioFileSprites#onError
property (if any) will only be called if it was not executed previously.Returns:
Returns true if the
CB_AudioFileSprites#onError
function could be called or false otherwise.- Type
- boolean
-
executeAll()
-
Alias for
CB_AudioFileSpritesPool#executeFunctionAll
. -
executeAllSprites()
-
executeAllSubSprites()
-
Alias for
CB_AudioFileSpritesPool#executeFunctionAllSubSprites
.- Source:
- See:
-
CB_AudioFileSpritesPool#executeFunctionAllSubSprites
-
executeFunctionAll(functionEach [, delayBetweenEach] [, audioFiles] [, returnArrayOfSetTimeoutsArray] [, delayBetweenEachAffectsFirst] [, functionFinish]) → {integer|array}
-
Performs a desired action, using the provided function, on all the existing
CB_AudioFile
objects or on the desired ones (if provided). Uses theCB_AudioFileSprites#executeFunctionAll
method internally.Parameters:
Name Type Argument Default Description functionEach
CB_Arrays.CB_Arrays.executeFunctionAll_ON_LOOP_CALLBACK Used as the "functionEach" parameter when calling the
CB_AudioFileSprites#executeFunctionAll
method internally.delayBetweenEach
number | CB_Arrays.executeFunctionAll_ON_LOOP_CALLBACK <optional>
0 Used as the "delayBetweenEach" parameter when calling the
CB_AudioFileSprites#executeFunctionAll
method internally. Note that each call to theCB_AudioFileSprites#executeFunctionAll
method will be performed sequentially one after the other, without adding a delay.audioFiles
array <optional>
CB_AudioFileCache#audioFiles
Used as the "audioFiles" parameter when calling the
CB_AudioFileSprites#executeFunctionAll
method internally.returnArrayOfSetTimeoutsArray
boolean <optional>
false If it is set to false, it will return the number of calls to the "functionEach" function that were performed. Otherwise, if it is set to true, it will return a numeric array and each value (which will belong to each sprites group) will be another numeric array with a
CB_AudioFileCache.executeFunctionAll_OBJECT
object for eachCB_AudioFile
of that sprites group.delayBetweenEachAffectsFirst
boolean <optional>
false Used as the "delayBetweenEachAffectsFirst" parameter when calling the
CB_AudioFileSprites#executeFunctionAll
method internally. Note that each call to theCB_AudioFileSprites#executeFunctionAll
method will be performed sequentially one after the other, without adding a delay.functionFinish
CB_AudioFileSpritesPool.executeFunctionAll_ON_FINISH_CALLBACK <optional>
Function that will be called for when it has finished looping all the items. The first parameter will be the array containing all the items which were looped, the second parameter will be the number of times that the "functionEach" callback was called (the most likely, matches the number of elements unless they are undefined or null), and the third parameter will be the maximum "delay" used, being "this" the array itself.
- Source:
- To Do:
-
- Think about consider executing only one by one (now it will loop
CB_AudioFile
objects from different sprites groups simultaneously).
- Think about consider executing only one by one (now it will loop
Returns:
If the "returnArrayOfSetTimeoutsArray" parameter is set to false, it will return the number of calls to the "functionEach" function that were performed. Otherwise, if the "returnArrayOfSetTimeoutsArray" is set to true, it will return a numeric array and each value will be another numeric array with a
CB_AudioFileCache.executeFunctionAll_OBJECT
object for eachCB_AudioFile
given. Note that if a value greater than 0 (zero) for the "delayBetweenEach" parameter has been provided, perhaps not all calls of the "functionEach" function will have been performed yet when exiting this method because of the asynchronous nature of the setTimeout function.- Type
- integer | array
-
executeFunctionAllSprites(functionEach [, delayBetweenEach] [, includeWithoutSpriteAssociated] [, avoidCancelled] [, delayBetweenEachAffectsFirst] [, functionFinish]) → {integer}
-
Executes a desired function for all the
CB_AudioFile
objects used by all the sound instances currently created of each sprite group. It calls theCB_AudioFileSprites#executeFunctionAllSprites
method internally.Parameters:
Name Type Argument Default Description functionEach
CB_Arrays.executeFunctionAll_ON_LOOP_CALLBACK Used as the "functionEach" parameter when calling the
CB_AudioFileSprites#executeFunctionAllSprites
method internally.delayBetweenEach
number | CB_Arrays.executeFunctionAll_ON_LOOP_CALLBACK <optional>
0 Used as the "delayBetweenEach" parameter when calling the
CB_AudioFileSprites#executeFunctionAllSprites
method internally. Note that each call to theCB_AudioFileSprites#executeFunctionAllSprites
method will be performed sequentially one after the other, without adding a delay.includeWithoutSpriteAssociated
boolean <optional>
false Used as the "includeWithoutSpriteAssociated" parameter when calling the
CB_AudioFileSprites#executeFunctionAllSprites
method internally.avoidCancelled
boolean <optional>
false Used as the "avoidCancelled" parameter when calling the
CB_AudioFileSprites#executeFunctionAllSprites
method internally.delayBetweenEachAffectsFirst
boolean <optional>
false Used as the "delayBetweenEachAffectsFirst" parameter when calling the
CB_AudioFileSprites#executeFunctionAllSprites
method internally. Internal usage only recommended. Note that each call to theCB_AudioFileSprites#executeFunctionAllSprites
method will be performed sequentially one after the other, without adding a delay.functionFinish
CB_AudioFileSpritesPool.executeFunctionAll_ON_FINISH_CALLBACK <optional>
Function that will be called for when it has finished looping all the items. The first parameter will be the array containing all the items which were looped, the second parameter will be the number of times that the "functionEach" callback was called (the most likely, matches the number of elements unless they are undefined or null), and the third parameter will be the maximum "delay" used, being "this" the array itself.
- Source:
- To Do:
-
- Think about implementing a "returnSetTimeoutsArray" or similar (as in
CB_AudioFileSprites#executeFunctionAllSprites
). - Think about consider executing only one by one (now it will loop
CB_AudioFile
objects from different sprites groups simultaneously).
- Think about implementing a "returnSetTimeoutsArray" or similar (as in
Returns:
It will return the number of calls to the "functionEach" function that were performed (which should be the same number as the
CB_AudioFile
objects used by the sound instances that belong to the sprites of each sprites group). Note that if a value greater than 0 (zero) for the "delayBetweenEach" parameter has been provided, perhaps not all calls of the "functionEach" function will have been performed yet when exiting this method because of the asynchronous nature of the setTimeout function.- Type
- integer
-
forEach()
-
Alias for
CB_AudioFileSpritesPool#executeFunctionAll
. -
forEachSprite()
-
forEachSubSprite()
-
Alias for
CB_AudioFileSpritesPool#executeFunctionAllSubSprites
.- Source:
- See:
-
CB_AudioFileSpritesPool#executeFunctionAllSubSprites
-
getAudioFileBySoundInstanceId(soundInstanceId [, avoidCancelled]) → {CB_AudioFile|null}
-
Gets the
CB_AudioFile
object associated to a given sound instance ID (created by theCB_AudioFileCache#play
method), if any, or null otherwise. Uses theCB_AudioFileSprites#getAudioFileBySoundInstanceId
method internally.Parameters:
Name Type Argument Default Description soundInstanceId
integer Used as the "soundInstanceId" parameter when calling the
CB_AudioFileSprites#getAudioFileBySoundInstanceId
method internally.avoidCancelled
boolean <optional>
false Used as the "avoidCancelled" parameter when calling the
CB_AudioFileSprites#getAudioFileBySoundInstanceId
method internally.Returns:
Returns the
CB_AudioFile
object associated to a given sound instance ID, if any, or null otherwise.- Type
- CB_AudioFile | null
-
getAudioFiles( [copy] [, oneDimension]) → {Object|array}
-
Gets an object with arrays or a one-dimension array with all the
CB_AudioFile
objects. Uses theCB_AudioFileSprites#getAudioFiles
method internally.Parameters:
Name Type Argument Default Description copy
boolean <optional>
false Used as the "copy" parameter when calling the
CB_AudioFileSprites#getAudioFiles
method internally.oneDimension
boolean <optional>
false If it is set to true, the method will return an array with all the
CB_AudioFile
objects. Otherwise, if it is set to false, the method will return an object whose property names will be the ID of each sprites group and their value will be an array with all theCB_AudioFile
objects that belong to that sprites group.Returns:
If the "oneDimension" parameter is set to true, returns an array with all the
CB_AudioFile
objects. Otherwise, if the "oneDimension" parameter is set to false, it will return an object whose property names will be the ID of each sprites group and their value will be an array with all theCB_AudioFile
objects that belong to that sprites group.- Type
- Object | array
-
getAudioFilesBusy( [oneDimension]) → {Object|array}
-
Gets an object with arrays or a one-dimension array with the busy
CB_AudioFile
objects (the objects which are not available and ready to use). Uses theCB_AudioFileSprites#getAudioFilesBusy
method internally.Parameters:
Name Type Argument Default Description oneDimension
boolean <optional>
false If it is set to true, the method will return an array with the busy
CB_AudioFile
objects. Otherwise, if it is set to false, the method will return an object whose property names will be the ID of each sprites group and their value will be an array with the busyCB_AudioFile
objects that belong to that sprites group.Returns:
If the "oneDimension" parameter is set to true, returns an array with the busy
CB_AudioFile
objects. Otherwise, if the "oneDimension" parameter is set to false, it will return an object whose property names will be the ID of each sprites group and their value will be an array with the busyCB_AudioFile
objects that belong to that sprites group.- Type
- Object | array
-
getAudioFilesFree( [oneDimension]) → {Object|array}
-
Gets an object with arrays or a one-dimension array with the free
CB_AudioFile
objects (the objects which are available and ready to use). Uses theCB_AudioFileSprites#getAudioFilesFree
method internally.Parameters:
Name Type Argument Default Description oneDimension
boolean <optional>
false If it is set to true, the method will return an array with the free
CB_AudioFile
objects. Otherwise, if it is set to false, the method will return an object whose property names will be the ID of each sprites group and their value will be an array with the freeCB_AudioFile
objects that belong to that sprites group.Returns:
If the "oneDimension" parameter is set to true, returns an array with the free
CB_AudioFile
objects. Otherwise, if the "oneDimension" parameter is set to false, it will return an object whose property names will be the ID of each sprites group and their value will be an array with the freeCB_AudioFile
objects that belong to that sprites group.- Type
- Object | array
-
getAudioFilesFreeNumber() → {integer}
-
Tells the current number of free
CB_AudioFile
objects (the number of objects which are available and ready to use). Uses theCB_AudioFileSprites#getAudioFilesFreeNumber
method internally.Returns:
Returns the current number of free
CB_AudioFile
objects (the number of objects which are available and ready to use).- Type
- integer
-
getAudioFilesNumber( [real]) → {integer}
-
Tells the number of
CB_AudioFile
objects created. Uses theCB_AudioFileSprites#getAudioFilesNumber
method internally.Parameters:
Name Type Argument Default Description real
boolean <optional>
false Used as the "real" parameter when calling the
CB_AudioFileSprites#getAudioFilesNumber
method internally.Returns:
Returns the number of
CB_AudioFile
objects created.- Type
- integer
-
getAudioFilesUsed( [oneDimension] [, includeWithoutSpriteAssociated] [, avoidCancelled]) → {CB_AudioFileSprites.getAudioFilesUsed_OBJECT|array}
-
Returns the
CB_AudioFile
objects used by all the sounds instances of all the sprites groups.Parameters:
Name Type Argument Default Description oneDimension
boolean <optional>
false If set to false, it will return an object whose property names will be the ID of each sprites group and their value will be the an object whose property names are the sprite identifiers (including the "_WITHOUT_SPRITE_ASSOCIATED" property for sound instances without a sprite associated, if the "includeWithoutSpriteAssociated" is set to true) and their value will be a numeric array with the
CB_AudioFile
objects used. Otherwise, if set to true, it will return a numeric array with theCB_AudioFile
objects used (if the "includeWithoutSpriteAssociated" parameter is set to true, it will also contain theCB_AudioFile
objects whose sound instance ID is not associated to any sprite).includeWithoutSpriteAssociated
boolean <optional>
false If set to true, it will also return the
CB_AudioFile
objects whose sound instance ID is not associated to any sprite. Used as the "includeWithoutSpriteAssociated" parameter when calling theCB_AudioFileSprites#getAudioFilesUsed
method internally.avoidCancelled
boolean <optional>
false If set to true, it will not return the
CB_AudioFile
objects whose sound instance has been cancelled. Used as the "avoidCancelled" parameter when calling theCB_AudioFileSprites#getAudioFilesUsed
method internally.Returns:
Returns the
CB_AudioFile
objects used by all the sounds instances of all the sprites groups. If the "oneDimension" parameter is set to false, it will return aCB_AudioFileSpritesPool.getAudioFilesUsed_OBJECT
object whose property names will be the ID of each sprites group and their value will be aCB_AudioFileSprites.getAudioFilesUsed_OBJECT
object whose property names are the sprite identifiers (including the "_WITHOUT_SPRITE_ASSOCIATED" property for sound instances without a sprite associated, if the "includeWithoutSpriteAssociated" is set to true) and their value will be a numeric array with theCB_AudioFile
objects used. Otherwise, if the "oneDimension" parameter set to true, it will return a numeric array with theCB_AudioFile
objects used (if the "includeWithoutSpriteAssociated" parameter is set to true, it will also contain theCB_AudioFile
objects whose sound instance ID is not associated to any sprite).- Type
- CB_AudioFileSprites.getAudioFilesUsed_OBJECT | array
-
getProgress( [countLoadedObjects] [, alsoUncheckedAndCheckingObjects]) → {number}
-
Returns a number representing the percentage of the loading progress for the audio sprites pool object (from 0 to 100, being 100 a complete loading progress). The way to calculate it internally may differ from one audio API to another and it is not totally reliable. Uses the
CB_AudioFileSprites#getProgress
method internally.Parameters:
Name Type Argument Default Description countLoadedObjects
boolean <optional>
false Used as the "countLoadedObjects" parameter when calling the
CB_AudioFileSprites#getProgress
method internally.alsoUncheckedAndCheckingObjects
boolean <optional>
false Used as the "alsoUncheckedAndCheckingObjects" parameter when calling the
CB_AudioFileSprites#getProgress
method internally.Returns:
Returns a number representing the percentage of the loading progress for the audio sprites pool object (from 0 to 100, being 100 a complete loading progress). The way to calculate it internally may differ from one audio API to another and it is not totally reliable.
- Type
- number
-
getSoundInstancesId( [oneDimension] [, includeWithoutSpriteAssociated]) → {Object|array}
-
Returns the sound instances (their ID) used (stored in the
CB_AudioFileSprites#spriteSoundInstances
property of eachCB_AudioFileSprites
object).Parameters:
Name Type Argument Default Description oneDimension
boolean <optional>
false If set to false, it will return an object whose property names will be the ID of each sprites group and their value will be the
CB_AudioFileSprites#spriteSoundInstances
property of eachCB_AudioFileSprites
object (which includes the "_WITHOUT_SPRITE_ASSOCIATED" property for sound instances without a sprite associated) which belongs to that sprites group. Otherwise, if it is set to true, it will return a numeric array whose values are the sound instance IDs.includeWithoutSpriteAssociated
boolean <optional>
false If set to true, it will also return the sound instance identifiers which are not associated to any sprite. Used as the "includeWithoutSpriteAssociated" parameter when calling the
CB_AudioFileSprites#getSoundInstancesId
method internally. Only used when the "oneDimension" parameter is set to true.Returns:
Returns the sound instances (their ID) used (stored in the
CB_AudioFileSprites#spriteSoundInstances
property). If the "oneDimension" parameter is set to false, it will return an object whose property names will be the ID of each sprites group and their value will be theCB_AudioFileSprites#spriteSoundInstances
property of eachCB_AudioFileSprites
object (which includes the "_WITHOUT_SPRITE_ASSOCIATED" property for sound instances without a sprite associated) which belongs to that sprites group. If the "oneDimension" parameter is set to true, it will return a numeric array whose values are the sound instance identifiers (if the "includeWithoutSpriteAssociated" parameter it set to true, it will also include the sound instances which are not associated to any sprite).- Type
- Object | array
-
getSprites( [includeWithoutSpriteAssociated] [, orderBySpritesGroup]) → {CB_AudioFileSprites.SPRITES_OBJECT|Object}
-
Returns an object with the sprites (and includes "_WITHOUT_SPRITE_ASSOCIATED" if we want to). Internally, uses the
CB_AudioFileSprites#getSprites
method.Parameters:
Name Type Argument Default Description includeWithoutSpriteAssociated
boolean <optional>
false If set to true, the returning object will also contain a property called "_WITHOUT_SPRITE_ASSOCIATED" whose value will be an empty object (unless the "orderBySpritesGroup" parameter is set to true and the property existed before in the object stored in the
CB_AudioFileSprites#sprites
property and had a value which is not an empty object). If set to false and the "orderBySpritesGroup" parameter is also set to false, the returning object will not contain the "_WITHOUT_SPRITE_ASSOCIATED" property. If set to false and the "orderBySpritesGroup" parameter is set to true, the returning object will not contain the "_WITHOUT_SPRITE_ASSOCIATED" property unless the property existed before in the object stored in theCB_AudioFileSprites#sprites
property.orderBySpritesGroup
boolean <optional>
false If set to false, it will return a
CB_AudioFileSprites.SPRITES_OBJECT
object whose properties will be the ID of each sprite (each sprite ID should be unique) and their value will be aCB_AudioFileSprites.SPRITE_OBJECT
object. If set to true, it will return an object whose properties will be the ID of each sprites group and the value will be aCB_AudioFileSprites.SPRITES_OBJECT
object which will include its sprites.Returns:
If the "orderBySpritesGroup" is set to false, it will return a
CB_AudioFileSprites.SPRITES_OBJECT
object whose properties will be the ID of each sprite (each sprite ID should be unique) and their value will be aCB_AudioFileSprites.SPRITE_OBJECT
object. If the "orderBySpritesGroup" is set to true, it will return an object whose properties will be the ID of each sprites group and the value will be aCB_AudioFileSprites.SPRITES_OBJECT
object which will include its sprites.- Type
- CB_AudioFileSprites.SPRITES_OBJECT | Object
-
getSpritesGroup(spritesGroupId [, withoutChecking]) → {CB_AudioFileSprites|undefined|*|null}
-
Returns a sprites group (the
CB_AudioFileSprites
object) by its ID.Parameters:
Name Type Argument Default Description spritesGroupId
string The identifier for the sprites group.
withoutChecking
boolean <optional>
false If set to true and the sprites group cannot be found, the method will return undefined (or whatever is stored by the given ID) instead of null.
Returns:
Returns null if the "withoutChecking" parameter is set to true and the sprites group cannot be found. Otherwise, it will return what is stored internally by the given ID which can be a
CB_AudioFileSprites
object if found or undefined (or whatever is stored by the given ID) if not found.- Type
- CB_AudioFileSprites | undefined | * | null
-
getSpritesGroups() → {Object}
-
Returns an object with the sprites groups (all the internally-created
CB_AudioFileSprites
objects), being the name of each property their group ID and the value being theCB_AudioFileSprites
object itself. Internally, it just returns theCB_AudioFileSpritesPool#audioFileSprites
property.Returns:
Returns an object with the sprites groups (all the internally-created
CB_AudioFileSprites
objects), being the name of each property their group ID and the value being theCB_AudioFileSprites
object itself. Internally, it just returns theCB_AudioFileSpritesPool#audioFileSprites
property.- Type
- Object
-
getStatus() → {number}
-
Gets the current status of the audio file sprites pool object. Uses the
CB_AudioFileSprites#getStatus
method internally.Returns:
Returns the current status of the audio file sprites pool object. It is a number, affected by the returning value of the
CB_AudioFileSprites#getStatus
method of eachCB_AudioFileSprites
object used internally, which should match the value of theCB_AudioFileCache.UNLOADED
(still unloaded),CB_AudioFileCache.LOADING
(loading),CB_AudioFileCache.UNCHECKED
(not checked by calling theCB_AudioFileCache#checkPlayingAll
method yet),CB_AudioFileCache.CHECKING
(being checked by theCB_AudioFileCache#checkPlayingAll
method),CB_AudioFileCache.LOADED
(loaded),CB_AudioFileCache.FAILED
(failed loading or failed to play or by any other reason) orCB_AudioFileCache.ABORTED
(aborted because it was destroyed with the "destructor" method) property.- Type
- number
-
getStatusString() → {string}
-
Gets the current status of the audio file sprites pool object, as a string.
Returns:
Returns the current status of the audio file sprites pool object, as a string. Possible return values are "UNLOADED", "LOADING", "UNCHECKED", "CHECKING", "LOADED", "FAILED", "ABORTED" or "UNKNOWN (UNKNOWN_STATUS)" (where "UNKNOWN_STATUS" will be a returning value from the
CB_AudioFileSpritesPool#getStatus
method not recognized as any possible status).- Type
- string
-
insertSpritesGroup(spritesGroupId [, dataObject] [, avoidCheckingLoaded]) → {boolean}
-
Inserts the given sprites group to the audio file sprites pool object.
Parameters:
Name Type Argument Default Description spritesGroupId
string The identifier for the sprites group.
dataObject
CB_AudioFileSprites.DATA_OBJECT <optional>
Object with the data of the sprites group. Optional but recommended.
avoidCheckingLoaded
boolean <optional>
false If set to true, it will not check whether all sprites groups has been loaded after inserting the desired one. This is done internally by the
CB_AudioFileSpritesPool#_checkSpritesGroupsLoaded
method which will fire theCB_AudioFileSpritesPool#onLoad
function (if any).Returns:
Returns true if the sprites group has been inserted or false otherwise.
- Type
- boolean
-
insertSpritesGroups(sprites) → {integer}
-
Inserts the given sprites groups.
Parameters:
Name Type Description sprites
CB_AudioFileSpritesPool.SPRITES_GROUPS_OBJECT Object with the desired sprites groups.
Returns:
Returns the number of sprites groups inserted.
- Type
- integer
-
isAudioFileFree(id) → {boolean}
-
Tells whether a desired
CB_AudioFile
object is free (it is in theCB_AudioFileCache#audioFilesFree
property of anyCB_AudioFileSprites
object) or not, by its identifier. A freeCB_AudioFile
object is an object which is not being used and it is available to be used. Uses theCB_AudioFileSprites#isAudioFileFree
method internally.Parameters:
Name Type Description id
string Used as the "id" parameter when calling the
CB_AudioFileSprites#isAudioFileFree
method internally.Returns:
Returns whether a desired
CB_AudioFile
object is free (it is in theCB_AudioFileCache#audioFilesFree
property of anyCB_AudioFileSprites
object) or not, by its identifier. A freeCB_AudioFile
object is an object which is not being used and it is available to be used.- Type
- boolean
-
isPlaying() → {boolean}
-
Tells whether any of the
CB_AudioFile
objects is playing or not. Uses theCB_AudioFileSprites#isPlaying
method internally.Returns:
Returns whether any of the
CB_AudioFile
objects is playing or not.- Type
- boolean
-
load(dataObject) → {CB_AudioFileSpritesPool|null}
-
Loads the audio file sprites pool with the desired data given. This method is called by the constructor automatically. Recommended to be called through a user-driven event (as onClick, onTouch, etc.), as some clients may need this at least the first time in order to be able to play the audio.
Parameters:
Name Type Description dataObject
CB_AudioFileSpritesPool.DATA_OBJECT Object with the desired data and options for the audio file sprites.
Returns:
If a "dataObject" is given, it returns the current
CB_AudioFileSpritesPool
object. Otherwise, it returns null.- Type
- CB_AudioFileSpritesPool | null
-
muteAll( [onMute] [, audioFiles]) → {integer}
-
Mutes all the existing
CB_AudioFile
objects or the desired ones (if provided). Uses theCB_AudioFileSprites#muteAll
method internally.Parameters:
Name Type Argument Default Description onMute
function <optional>
Used as the "onMute" parameter when calling the
CB_AudioFileSprites#muteAll
method internally.audioFiles
array <optional>
CB_AudioFileCache#audioFiles
Used as the "audioFiles" parameter when calling the
CB_AudioFileSprites#muteAll
method internally.Returns:
Returns the number of calls to the
CB_AudioFile#mute
method that were performed.- Type
- integer
-
pauseAll( [onPause] [, audioFiles]) → {integer}
-
Tries to pause all the existing
CB_AudioFile
objects or the desired ones (if provided), which are being played, by calling theirCB_AudioFile#pause
method internally. Uses theCB_AudioFileSprites#pauseAll
method internally.Parameters:
Name Type Argument Default Description onPause
function <optional>
Used as the "onPause" parameter when calling the
CB_AudioFileSprites#pauseAll
method internally.audioFiles
array <optional>
CB_AudioFileCache#audioFiles
Used as the "audioFiles" parameter when calling the
CB_AudioFileSprites#pauseAll
method internally.Returns:
Returns the number of calls to the
CB_AudioFile#pause
method that were performed.- Type
- integer
-
playAll( [startAt] [, stopAt] [, loop] [, volume] [, avoidDelayedPlay] [, allowedRecursiveDelay] [, onPlayStart] [, onStop] [, includingPlaying]) → {integer}
-
Tries to play all the
CB_AudioFile
objects by calling theirCB_AudioFile#play
method internally. If aCB_AudioFile
object cannot be played and it is determined necessary, it will try to reload it internally (by calling theCB_AudioFileCache#removeAudioFile
method). Uses theCB_AudioFileSprites#playAll
method internally.Parameters:
Name Type Argument Default Description startAt
number <optional>
0 | CB_AudioFile_API.WAAPI#lastStartAt
|CB_AudioFile_API.SM2#lastStartAt
|CB_AudioFile_API.ACMP#lastStartAt
|CB_AudioFile_API.AAPI#lastStartAt
| stopAtUsed as the "startAt" parameter when calling the
CB_AudioFileSprites#playAll
method internally.stopAt
number <optional>
CB_AudioFile_API.WAAPI#getDuration
() |CB_AudioFile_API.SM2#getDuration
() |CB_AudioFile_API.ACMP#getDuration
() |CB_AudioFile_API.AAPI#getDuration
()Used as the "stopAt" parameter when calling the
CB_AudioFileSprites#playAll
method internally.loop
boolean <optional>
CB_AudioFile#loop
Used as the "loop" parameter when calling the
CB_AudioFileSprites#playAll
method internally.volume
number <optional>
CB_Configuration.CrossBase.CB_AudioFile_AudioFileCache_USE_SPEAKER_VOLUME_AS_DEFAULT ? CB_Speaker.getVolume() : CB_Configuration.CrossBase.CB_Speaker_DEFAULT_VOLUME Used as the "volume" parameter when calling the
CB_AudioFileSprites#playAll
method internally.avoidDelayedPlay
boolean <optional>
false Used as the "avoidDelayedPlay" parameter when calling the
CB_AudioFileSprites#playAll
method internally.allowedRecursiveDelay
boolean <optional>
CB_Configuration.CrossBase.CB_AudioFile_AudioFileCache_ALLOWED_RECURSIVE_DELAY_DEFAULT
Used as the "allowedRecursiveDelay" parameter when calling the
CB_AudioFileSprites#playAll
method internally.onPlayStart
function <optional>
Used as the "onPlayStart" parameter when calling the
CB_AudioFileSprites#playAll
method internally.onStop
function <optional>
Used as the "onStop" parameter when calling the
CB_AudioFileSprites#playAll
method internally.includingPlaying
boolean <optional>
false Used as the "includingPlaying" parameter when calling the
CB_AudioFileSprites#playAll
method internally.Returns:
Returns the number of
CB_AudioFile
objects whoseCB_AudioFile#play
method did not return the value of "-1" (this does not mean necessarily that they could be played successfully).- Type
- integer
-
playAndStopAll( [includingPlaying] [, delayBeforeStop]) → {integer}
-
Plays silently and stops all
CB_AudioFile
objects after a desired time. It can be useful for some clients which need theCB_AudioFile#play
method to be called through a user-driven event (as onClick, onTouch, etc.). Internally, it callsCB_AudioFileCache#playAll
(0, null, false, 0, true, null, null, null, includingPlaying) and, after a desired delay, calls theCB_AudioFileCache#stopAll
method. Uses theCB_AudioFileSprites#playAndStopAll
method internally.Parameters:
Name Type Argument Default Description includingPlaying
boolean <optional>
false Used as the "includingPlaying" parameter when calling the
CB_AudioFileSprites#playAndStopAll
method internally.delayBeforeStop
number <optional>
100 Used as the "delayBeforeStop" parameter when calling the
CB_AudioFileSprites#playAndStopAll
method internally.Returns:
Returns the number of
CB_AudioFile
objects whoseCB_AudioFile#play
method did not return the value of "-1" (this does not mean necessarily that they could be played successfully).- Type
- integer
-
purge(desiredNumber [, setAsMinimumAudioFiles] [, includePlaying] [, stopSounds] [, statuses]) → {integer}
-
Tries to purge the audio file cache of each
CB_AudioFileSprites
object until it reaches a desired number ofCB_AudioFile
objects internally (set in theCB_AudioFileCache#audioFiles
property), by removing and destroying some of the currentCB_AudioFile
objects. Note that the desired number is for eachCB_AudioFileSprites
object and not a global number. For performance purposes. Uses theCB_AudioFileSprites#purge
method internally.Parameters:
Name Type Argument Default Description desiredNumber
integer Used as the "desiredNumber" parameter when calling the
CB_AudioFileSprites#purge
method internally. Note that the desired number is for eachCB_AudioFileSprites
object and not a global number.setAsMinimumAudioFiles
boolean <optional>
false Used as the "setAsMinimumAudioFiles" parameter when calling the
CB_AudioFileSprites#purge
method internally.includePlaying
boolean <optional>
false Used as the "includePlaying" parameter when calling the
CB_AudioFileSprites#purge
method internally.stopSounds
boolean <optional>
false Used as the "stopSounds" parameter when calling the
CB_AudioFileSprites#purge
method internally.statuses
array <optional>
Array( CB_AudioFile.LOADING
,CB_AudioFile.UNCHECKED
,CB_AudioFile.CHECKING
,CB_AudioFile.LOADED
)Used as the "statuses" parameter when calling the
CB_AudioFileSprites#purge
method internally.Returns:
Returns the number of
CB_AudioFile
objects removed.- Type
- integer
-
removeSpritesGroup(spritesGroupId [, destroy] [, stopSounds] [, preventAbortedStatus]) → {boolean}
-
Removes a sprites group by its ID.
Parameters:
Name Type Argument Default Description spritesGroupId
string The identifier for the sprites group.
destroy
boolean <optional>
false If set to true, it will call the
CB_AudioFileSprites#destructor
method of theCB_AudioFileSprites
object which belongs to the desired sprites group.stopSounds
boolean <optional>
false If the "destroy" parameter is set to false, this parameter will be ignored. Used as the "stopSound" parameter when calling internally the
CB_AudioFileSprites#destructor
method of theCB_AudioFileSprites
object which belongs to the desired sprites group.preventAbortedStatus
boolean <optional>
false If the "destroy" parameter is set to false, this parameter will be ignored. Used as the "preventAbortedStatus" parameter when calling internally the
CB_AudioFileSprites#destructor
method of theCB_AudioFileSprites
object which belongs to the desired sprites group.Returns:
Returns true if the sprites group has been deleted or false otherwise.
- Type
- boolean
-
removeSpritesGroups()
-
Removes all the sprites groups (
CB_AudioFileSprites
objects) by clearing theCB_AudioFileSpritesPool#audioFileSprites
property. -
resumeAll( [loop] [, allowedRecursiveDelay] [, allowedRecursiveDelaySkipping] [, onPlayStart] [, onStop] [, audioFiles] [, spriteId]) → {Object}
-
Resumes all the existing
CB_AudioFile
objects or the desired ones (if provided), which are paused (and not stopped). Can be focused on just one sprite ID if desired. Uses theCB_AudioFileSprites#resumeAll
method internally. Internal usage only recommended. To resume a sprite, better use theCB_AudioFileSprites#resumeSprite
method instead.Parameters:
Name Type Argument Default Description loop
boolean <optional>
CB_AudioFile#loop
Used as the "loop" parameter when calling the
CB_AudioFileSprites#resumeAll
method internally.allowedRecursiveDelay
boolean <optional>
CB_Configuration.CrossBase.CB_AudioFile_AudioFileCache_ALLOWED_RECURSIVE_DELAY_DEFAULT
Used as the "allowedRecursiveDelay" parameter when calling the
CB_AudioFileSprites#resumeAll
method internally.allowedRecursiveDelaySkipping
boolean <optional>
stopAt-startAt Used as the "allowedRecursiveDelaySkipping" parameter when calling the
CB_AudioFileSprites#resumeAll
method internally.onPlayStart
function <optional>
Used as the "onPlayStart" parameter when calling the
CB_AudioFileSprites#resumeAll
method internally.onStop
function <optional>
Used as the "onStop" parameter when calling the
CB_AudioFileSprites#resumeAll
method internally.audioFiles
array <optional>
CB_AudioFileCache#audioFiles
Used as the "audioFiles" parameter when calling the
CB_AudioFileSprites#resumeAll
method internally.spriteId
string <optional>
'_WITHOUT_SPRITE_ASSOCIATED' Used as the "spriteId" when calling the
CB_AudioFileSprites#resumeAll
method internally. Internal usage only recommended.Returns:
Returns an object whose property names will be the ID of each sprites group and their value will be the returning value of the internal call to the
CB_AudioFileSprites#resumeAll
method.- Type
- Object
-
setAudioAPIAll(preferredAPIs [, callbackOk] [, callbackError] [, mandatory] [, forceReload] [, audioFiles]) → {integer}
-
Tries to change the audio API for all the existing
CB_AudioFile
objects or the desired ones (if provided). This method is not allowed to be called if a previous call to it did not finish yet. The function defined in the "callbackError" parameter, if any, will be called immediately if the method was previously called and it is still running currently. Uses theCB_AudioFileSprites#setAudioAPIAll
method internally.Parameters:
Name Type Argument Default Description preferredAPIs
array | string Used as the "preferredAPIs" parameter when calling the
CB_AudioFileSprites#setAudioAPIAll
method internally.callbackOk
CB_AudioFileSpritesPool.setAudioAPIAll_CALLBACK_OK <optional>
Function that will be called when all the process was performed successfully, being "this" the
CB_AudioFileSpritesPool
object.callbackError
CB_AudioFileSpritesPool.setAudioAPIAll_CALLBACK_ERROR <optional>
Function that will be called when any error happened, being "this" the
CB_AudioFileSpritesPool
object. This function will be called immediately if the method was previously called and it is still running currently.mandatory
boolean <optional>
false Used as the "mandatory" parameter when calling the
CB_AudioFileSprites#setAudioAPIAll
method internally.forceReload
string <optional>
false Used as the "forceReload" parameter when calling the
CB_AudioFileSprites#setAudioAPIAll
method internally.audioFiles
array <optional>
CB_AudioFileCache#audioFiles
Used as the "audioFiles" parameter when calling the
CB_AudioFileSprites#setAudioAPIAll
method internally.Returns:
Returns the number of calls to the
CB_AudioFile#setAudioAPI
method that were performed.- Type
- integer
-
setVolumeAll( [volume] [, forceSetVolumeProperty] [, onSetVolume] [, audioFiles]) → {integer}
-
Sets the same volume for all the existing
CB_AudioFile
objects or the desired ones (if provided). Uses theCB_AudioFileSprites#setVolumeAll
method internally.Parameters:
Name Type Argument Default Description volume
number <optional>
CB_Speaker.getVolume()
|CB_Configuration.CrossBase.CB_Speaker_DEFAULT_VOLUME
Used as the "volume" parameter when calling the
CB_AudioFileSprites#setVolumeAll
method internally.forceSetVolumeProperty
boolean <optional>
false Used as the "forceSetVolumeProperty" parameter when calling the
CB_AudioFileSprites#setVolumeAll
method internally.onSetVolume
function <optional>
Used as the "onSetVolume" parameter when calling the
CB_AudioFileSprites#setVolumeAll
method internally.audioFiles
array <optional>
CB_AudioFileCache#audioFiles
Used as the "audioFiles" parameter when calling the
CB_AudioFileSprites#setVolumeAll
method internally.Returns:
Returns the number of calls to the
CB_AudioFile#setVolume
method that were performed internally.- Type
- integer
-
stopAll( [audioFiles]) → {integer}
-
Tries to stops all the existing
CB_AudioFile
objects or the desired ones (if provided), which are being played, by calling theirCB_AudioFile#stop
method internally. Uses theCB_AudioFileSprites#stopAll
method internally.Parameters:
Name Type Argument Default Description audioFiles
array <optional>
CB_AudioFileCache#audioFiles
Used as the "audioFiles" parameter when calling the
CB_AudioFileSprites#stopAll
method internally.Returns:
Returns the number of calls to the
CB_AudioFile#stop
method that were performed.- Type
- integer
-
unmuteAll( [onUnmute] [, audioFiles]) → {integer}
-
Unmutes all the existing
CB_AudioFile
objects or the desired ones (if provided). Uses theCB_AudioFileSprites#unmuteAll
method internally.Parameters:
Name Type Argument Default Description onUnmute
function <optional>
Used as the "onUnmute" parameter when calling the
CB_AudioFileSprites#unmuteAll
method internally.audioFiles
array <optional>
CB_AudioFileCache#audioFiles
Used as the "audioFiles" parameter when calling the
CB_AudioFileSprites#unmuteAll
method internally.Returns:
Returns the number of calls to the
CB_AudioFile#unmute
method that were performed.- Type
- integer
Type Definitions
-
DATA_OBJECT
-
Object with the desired data and options for the audio sprites. It is almost identical to the
CB_AudioFileSprites.DATA_OBJECT
but adding a "spritesGroups" property.Type:
- Object
- Source:
Properties:
Name Type Argument Default Description spritesGroups
CB_AudioFileSpritesPool.SPRITES_GROUPS_OBJECT <optional>
Object with the desired sprites groups, containing the
CB_AudioFileSprites.DATA_OBJECT
objects which will be used to create theCB_AudioFileSprites
objects internally. Each group will have aCB_AudioFileSprites
object. It will be used as the first parameter to call theCB_AudioFileSpritesPool#insertSpritesGroups
method internally. Some of the missing properties ("preferredAPIs", "preferredFormats", "minimumAudioFiles", "maximumAudioFiles", "minimumAudioFilesFree", "newAudioFilesWhenNeeded", "retries", "checkManually", "checkManuallyOnNeededCreated", "checkManuallyOnPlayingFailed", "checkManuallyOnCheckingFailed" and "disableAutoLoad") of theCB_AudioFileSprites.DATA_OBJECT
objects given will use the value set on the other properties of this object (if any).id
string <optional>
"" Desired identifier for the object. If a valid value is given, this will be added to the
CB_AudioFileSpritesPool#id
property.preferredAPIs
array <optional>
CB_Configuration.CrossBase.CB_AudioFileCache_PREFERRED_AUDIO_APIS
Array of strings with the preferred audio API or audio APIs, in order of preference. Possible audio APIs are "WAAPI" (HTML5 Web Audio API), "SM2" (SoundManager 2), "ACMP" (Apache Cordova Media Plugin) or "AAPI" (HTML5 Audio API). It will try to calculate and use the best one for the current client. If a valid value is given, this will be added to the
CB_AudioFileSpritesPool#preferredAPIs
property. If theCB_AudioFileSprites.DATA_OBJECT
object (defined in theCB_AudioFileSpritesPool.SPRITES_GROUPS_OBJECT
object set in the "spritesGroups") of a certain sprites group does not contain the "preferredAPIs" property, it will use the value of this property instead when creating itsCB_AudioFileSprites
object internally.preferredFormats
array <optional>
CB_Configuration.CrossBase.CB_AudioFileCache_PREFERRED_AUDIO_FORMATS
Array of strings with the preferred audio format or audio formats (they can include just the format as 'audio/ogg' or also the codec as for example 'audio/ogg; codecs="vorbis"'), in order of preference. It will try to calculate and use the best one for the current client. If a valid value is given, this will be added to the
CB_AudioFileSpritesPool#preferredFormats
property. If theCB_AudioFileSprites.DATA_OBJECT
object (defined in theCB_AudioFileSpritesPool.SPRITES_GROUPS_OBJECT
object set in the "spritesGroups") of a certain sprites group does not contain the "preferredFormats" property, it will use the value of this property instead when creating itsCB_AudioFileSprites
object internally.minimumAudioFiles
integer <optional>
CB_AudioFileCache.minimumAudioFiles_DEFAULT
Minimum
CB_AudioFile
objects to create internally. It must be an integer being 1 the minimum. If a valid value is given, this will be added to theCB_AudioFileSpritesPool#minimumAudioFiles
property. If theCB_AudioFileSprites.DATA_OBJECT
object (defined in theCB_AudioFileSpritesPool.SPRITES_GROUPS_OBJECT
object set in the "spritesGroups") of a certain sprites group does not contain the "minimumAudioFiles" property, it will use the value of this property instead when creating itsCB_AudioFileSprites
object internally.maximumAudioFiles
integer <optional>
CB_AudioFileCache.maximumAudioFiles_DEFAULT
Maximum
CB_AudioFile
objects that are to be created internally. If it is set to null, there will not be a maximum (it will be unlimited). If an integer is provided, it must be the same number or greater than the value set in theCB_AudioFileCache#minimumAudioFiles
property (also provided by the "minimumAudioFiles" of this object), allowing 1 minimum. If a valid value is given, this will be added to theCB_AudioFileSpritesPool#maximumAudioFiles
property. If theCB_AudioFileSprites.DATA_OBJECT
object (defined in theCB_AudioFileSpritesPool.SPRITES_GROUPS_OBJECT
object set in the "spritesGroups") of a certain sprites group does not contain the "maximumAudioFiles" property, it will use the value of this property instead when creating itsCB_AudioFileSprites
object internally.minimumAudioFilesFree
integer <optional>
parseInt( CB_AudioFileCache#minimumAudioFiles
* 0.25 + 0.5)New
CB_AudioFile
objects will be created internally when the number of freeCB_AudioFile
objects reaches this limit. If provided, it must be an integer being 0 (zero) the minimum. It will end using a 25% of theCB_AudioFileSpritesPool#minimumAudioFiles
by default, rounded to ceil, allowing 0 (zero) minimum. If a valid value is given, this will be added to theCB_AudioFileSpritesPool#minimumAudioFilesFree
property. If theCB_AudioFileSprites.DATA_OBJECT
object (defined in theCB_AudioFileSpritesPool.SPRITES_GROUPS_OBJECT
object set in the "spritesGroups") of a certain sprites group does not contain the "minimumAudioFilesFree" property, it will use the value of this property instead when creating itsCB_AudioFileSprites
object internally.newAudioFilesWhenNeeded
integer <optional>
Math.min(parseInt( CB_AudioFileCache#minimumAudioFiles
* 0.1 + 0.5), 1)Number of new
CB_AudioFile
objects to create internally when the minimum limit of freeCB_AudioFile
objects (CB_AudioFileSpritesPool#minimumAudioFilesFree
) is reached. If provided, it must be an integer being 0 (zero) the minimum. It will end using a 10% of theCB_AudioFileSpritesPool#minimumAudioFiles
by default, rounded to ceil, allowing 1 minimum. If a valid value is given, this will be added to theCB_AudioFileSpritesPool#newAudioFilesWhenNeeded
property. If theCB_AudioFileSprites.DATA_OBJECT
object (defined in theCB_AudioFileSpritesPool.SPRITES_GROUPS_OBJECT
object set in the "spritesGroups") of a certain sprites group does not contain the "newAudioFilesWhenNeeded" property, it will use the value of this property instead when creating itsCB_AudioFileSprites
object internally.retries
integer <optional>
CB_AudioFileCache.retries_DEFAULT
Number of retries to try to load a
CB_AudioFile
object internally before trying to load the next possible one internally (if any). It must be an integer being 0 the minimum. If a valid value is given, this will be added to theCB_AudioFileSpritesPool#retries
property. If theCB_AudioFileSprites.DATA_OBJECT
object (defined in theCB_AudioFileSpritesPool.SPRITES_GROUPS_OBJECT
object set in the "spritesGroups") of a certain sprites group does not contain the "retries" property, it will use the value of this property instead when creating itsCB_AudioFileSprites
object internally.checkManually
boolean <optional>
CB_AudioFileCache.checkManually_DEFAULT
Tells whether the
CB_AudioFile
objects must be checked automatically or not (manually) by default. If a valid value is given, this will be added to theCB_AudioFileSpritesPool#checkManually
property. If theCB_AudioFileSprites.DATA_OBJECT
object (defined in theCB_AudioFileSpritesPool.SPRITES_GROUPS_OBJECT
object set in the "spritesGroups") of a certain sprites group does not contain the "checkManually" property, it will use the value of this property instead when creating itsCB_AudioFileSprites
object internally.checkManuallyOnNeededCreated
boolean <optional>
CB_AudioFileCache.checkManuallyOnNeededCreated_DEFAULT
Tells whether the
CB_AudioFile
objects must be checked automatically or not (manually) when creates a newCB_AudioFile
object needed. If a valid value is given, this will be added to theCB_AudioFileSpritesPool#checkManuallyOnNeededCreated
property. If theCB_AudioFileSprites.DATA_OBJECT
object (defined in theCB_AudioFileSpritesPool.SPRITES_GROUPS_OBJECT
object set in the "spritesGroups") of a certain sprites group does not contain the "checkManuallyOnNeededCreated" property, it will use the value of this property instead when creating itsCB_AudioFileSprites
object internally.checkManuallyOnPlayingFailed
boolean <optional>
CB_AudioFileCache.checkManuallyOnPlayingFailed_DEFAULT
Tells whether the
CB_AudioFile
objects must be checked automatically or not (manually) when playing one has failed and tries to reload it. If a valid value is given, this will be added to theCB_AudioFileSpritesPool#checkManuallyOnPlayingFailed
property. If theCB_AudioFileSprites.DATA_OBJECT
object (defined in theCB_AudioFileSpritesPool.SPRITES_GROUPS_OBJECT
object set in the "spritesGroups") of a certain sprites group does not contain the "checkManuallyOnPlayingFailed" property, it will use the value of this property instead when creating itsCB_AudioFileSprites
object internally.checkManuallyOnCheckingFailed
boolean <optional>
CB_AudioFileCache.checkManuallyOnCheckingFailed_DEFAULT
Tells whether the
CB_AudioFile
objects must be checked automatically or not (manually) when checking one has failed and tries to reload it. If a valid value is given, this will be added to theCB_AudioFileSpritesPool#checkManuallyOnCheckingFailed
property. If theCB_AudioFileSprites.DATA_OBJECT
object (defined in theCB_AudioFileSpritesPool.SPRITES_GROUPS_OBJECT
object set in the "spritesGroups") of a certain sprites group does not contain the "checkManuallyOnCheckingFailed" property, it will use the value of this property instead when creating itsCB_AudioFileSprites
object internally.onLoad
function <optional>
Desired function to be called once the pool has been loaded. The first and unique parameter will be an integer with the
CB_AudioFile
objects that still need to be checked, if any, being "this" the currentCB_AudioFileSpritesPool
object. If a valid value is given, this will be added to theCB_AudioFileSpritesPool#onLoad
property.onError
function <optional>
Desired function to be called when any kind of error happens. The first and unique parameter will be a string with the error description (if it could be determined), being "this" the current
CB_AudioFileSpritesPool
object. If a valid value is given, this will be added to theCB_AudioFileSpritesPool#onError
property. If a function is set, it will always be called through theCB_AudioFileSpritesPool#errorFunction
method whenever the "onError" event of an internally-createdCB_AudioFileSprites
object is fired.disableAutoLoad
boolean <optional>
false If set to true, it will not create automatically the
CB_AudioFile
objects by calling theCB_AudioFileCache#createAudioFiles
method internally. Internal usage only recommended. If theCB_AudioFileSprites.DATA_OBJECT
object (defined in theCB_AudioFileSpritesPool.SPRITES_GROUPS_OBJECT
object set in the "spritesGroups") of a certain sprites group does not contain the "disableAutoLoad" property, it will use the value of this property instead when creating itsCB_AudioFileSprites
object internally. -
SPRITES_GROUPS_OBJECT
-
Object whose property names the identifiers of each sprite (a case-sensitive string) and their value is a
CB_AudioFileSprites.DATA_OBJECT
object.Type:
- Object
- Source:
Properties:
Name Type Description spritesGroupId
CB_AudioFileSprites.DATA_OBJECT Being the name of each property the unique identifier of a sprites group which will use a future internally-created
CB_AudioFileSprites
object, the value will always be theCB_AudioFileSprites.DATA_OBJECT
that theCB_AudioFileSprites
object will use to be created (received by its constructor). Some of the missing properties ("preferredAPIs", "preferredFormats", "minimumAudioFiles", "maximumAudioFiles", "minimumAudioFilesFree", "newAudioFilesWhenNeeded", "retries", "checkManually", "checkManuallyOnNeededCreated", "checkManuallyOnPlayingFailed", "checkManuallyOnCheckingFailed" and "disableAutoLoad") will use the value set on the properties of the mainCB_AudioFileSpritesPool.DATA_OBJECT
object (if any) used by theCB_AudioFileSpritesPool
object. If a function in the "onError" parameter is given, it will always be wrapped so the main error function set on theCB_AudioFileSpritesPool#onError
parameter will always be called (if any) through theCB_AudioFileSpritesPool#errorFunction
method.Example
{ "sprites_group_id_1" : CB_AudioFileSprites.DATA_OBJECT, "sprites_group_id_2" : CB_AudioFileSprites.DATA_OBJECT, "sprites_group_id_3" : CB_AudioFileSprites.DATA_OBJECT, ... }
-
checkPlayingAll_CALLBACK_ERROR(errorsObject, performedActions, uncheckedObjects)
-
Callback function used by the
CB_AudioFileSpritesPool#checkPlayingAll
method that will be called when not all was performed successfully.Parameters:
Name Type Description errorsObject
Object Object whose property names are the ID of each sprites group or "GENERAL_ERROR" if the error is not related to any sprites group and their value will be a
CB_AudioFileSpritesPool.checkPlayingAll_CALLBACK_ERROR_OBJECT
object.performedActions
integer The number of
CB_AudioFile
objects that can be played).uncheckedObjects
integer | undefined The number of
CB_AudioFile
objects that needed to be checked before calling this method (it will be undefined if it could not be determined). -
checkPlayingAll_CALLBACK_ERROR_OBJECT
-
An object with errors, used by the
CB_AudioFileSpritesPool.checkPlayingAll_CALLBACK_ERROR
callback (used by theCB_AudioFileSpritesPool#checkPlayingAll
method).Type:
- Object
- Source:
Properties:
Name Type Description error
string A string describing the error (if it was possible to be determined).
checked
integer The number of
CB_AudioFile
objects that can be played.needed
integer | undefined The number of
CB_AudioFile
objects that needed to be checked before calling this method (it will be undefined if it could not be determined). -
checkPlayingAll_CALLBACK_OK(performedActions, uncheckedObjects)
-
Callback function used by the
CB_AudioFileSpritesPool#checkPlayingAll
method that will be called when all the process was performed successfully.Parameters:
Name Type Description performedActions
integer The number of
CB_AudioFile
objects that can be played.uncheckedObjects
integer The number of
CB_AudioFile
objects that needed to be checked before calling this method. -
executeFunctionAll_ON_FINISH_CALLBACK(array, itemsAffected, delayMaximum)
-
Callback that is used when finishes all iterations after looping through the items. Being "this" an array with all the items.
Parameters:
Name Type Description array
array An array with all the items which were being looped.
itemsAffected
integer The number of times that the "functionEach" callback was called (the most likely, matches the number of elements unless they are undefined or null).
delayMaximum
integer The maximum "delay" used.
-
getAudioFilesUsed_OBJECT
-
Object returned by the
CB_AudioFileSpritesPool#getAudioFilesUsed
method. Each property names will be the the ID of each sprites group and their value will be aCB_AudioFileSprites.getAudioFilesUsed_OBJECT
object.Type:
- Object
- Source:
Properties:
Name Type Description spriteId
CB_AudioFileSpritesPool.getAudioFilesUsed_OBJECT Each property names will be the the ID of each sprites group and their value will be a
CB_AudioFileSprites.getAudioFilesUsed_OBJECT
object. -
setAudioAPIAll_CALLBACK_ERROR(errorsObject, errorsHappened, objectsChangedAPI, performedActions, actionsNeeded)
-
Callback function used by the
CB_AudioFileCache#setAudioAPIAll
method that will be called when any error happened.Parameters:
Name Type Description errorsObject
Object Object whose property names are the ID of each sprites group or "GENERAL_ERROR" if the error is not related to any sprites group and their value will be a
CB_AudioFileSpritesPool.setAudioAPIAll_CALLBACK_ERROR_OBJECT
object each.errorsHappened
integer The number of errors that happened, which could be greater than 1 if more than one internal call to the
CB_AudioFile#setAudioAPI
method failed.objectsChangedAPI
integer The number of
CB_AudioFile
objects that actually changed its audio API.performedActions
integer The number of
CB_AudioFile
objects that ended with a desired audio API, including those ones which were already using it.actionsNeeded
integer | undefined The total number of
CB_AudioFile
objects that were considered to perform the action (it will be undefined if it could not be determined). -
setAudioAPIAll_CALLBACK_ERROR_OBJECT
-
Object used by the
CB_AudioFileSpritesPool.setAudioAPIAll_CALLBACK_ERROR
callback. Unless it belongs to a general error, its information will only be regarding a certain sprites group.Type:
- Object
- Source:
Properties:
Name Type Description error
string A string describing the error, if it was possible to be determined.
errors
integer The number of errors that happened, which could be greater than 1 if more than one internal call to the
CB_AudioFile#setAudioAPI
method failed.changed
integer The number of objects that actually changed its audio API.
performed
integer The number of
CB_AudioFile
objects that ended with a desired audio API, including those ones which were already using it.needed
integer | undefined The total number of
CB_AudioFile
objects that were considered to perform the action (it will be undefined if it could not be determined). -
setAudioAPIAll_CALLBACK_OK(objectsChangedAPI, performedActions, actionsNeeded)
-
Callback function used by the
CB_AudioFileSpritesPool#setAudioAPIAll
method that will be called when all the process was performed successfully.Parameters:
Name Type Description objectsChangedAPI
integer The number of
CB_AudioFile
objects that actually changed its audio API.performedActions
integer The number of
CB_AudioFile
objects that ended with a desired audio API, including those ones which were already using it.actionsNeeded
integer The total number of
CB_AudioFile
objects that were considered to perform the action (it will be undefined if it could not be determined).