Namespace: WII_U

CB_Controllers_Proprietary. WII_U

Static class to manage the Nintendo Wii U gamepad and remotes. It will return itself if it is tried to be instantiated. NOTE: This class is still under development.

Source:
To Do:
  • Function or option that returns an array with the pressed buttons (LEFT: true, L: true, R: false, etc.). Use the bitmasks of CB_Controllers_Proprietary.WII_U.GAMEPAD_BUTTONS and CB_Controllers_Proprietary.WII_U.REMOTE_BUTTONS.

Members


<static, constant> GAMEPAD_BUTTONS :Object

Object which keeps the values for the Nintendo Wii U gamepad's buttons (bitmasks).

Type:
  • Object
Properties:
Name Type Description
LEFT_STICK_LEFT number

LEFT on the LEFT STICK. Default action: Scroll/Pan.

LEFT_STICK_RIGHT number

RIGHT on the LEFT STICK. Default action: Scroll/Pan.

LEFT_STICK_UP number

UP on the LEFT STICK. Default action: Scroll/Pan.

LEFT_STICK_DOWN number

DOWN on the LEFT STICK. Default action: Scroll/Pan.

LEFT_STICK_CLICK number

CLICK on the LEFT STICK. Default action: Hide/show bottom toolbar.

RIGHT_STICK_LEFT number

LEFT on the RIGHT STICK. Default action: Zoom.

RIGHT_STICK_RIGHT number

RIGHT on the RIGHT STICK. Default action: Zoom.

RIGHT_STICK_UP number

UP on the RIGHT STICK. Default action: Zoom.

RIGHT_STICK_DOWN number

DOWN on the RIGHT STICK. Default action: Zoom.

RIGHT_STICK_CLICK number

CLICK on the RIGHT STICK. Default actionn: Toggle zoom in/out on center of screen.

TV number

"TV" button.

A number

"A" button. Send the "Enter" key (keyCode 13).

B number

"B" button. Default action: Back to previous page (hold B: Close current tab).

X number

"X" button. Default action: Toggle curtain mode.

Y number

"Y" button. Default action: View bookmarks.

LEFT number

LEFT button on the control pad. Default action: Select links / form fields.

RIGHT number

RIGHT button on the control pad. Default action: Select links / form fields.

UP number

UP button on the control pad. Default action: Select links / form fields.

DOWN number

DOWN button on the control pad. Default action: Select links / form fields.

ZL number

"ZL" button. Default action: Switch to previous tab (hold ZL+ZR: Tilt scrolling).

ZR number

"ZR" button. Default action: Switch to next tab (hold ZL+ZR: Tilt scrolling).

L number

"L" button. Default action: Back to previous page.

R number

"R" button. Default action: Forward to next page.

START number

"START" button.

PLUS number

Alias for CB_Controllers_Proprietary.WII_U.GAMEPAD_BUTTONS.START.

SELECT number

"SELECT" button.

MINUS number

Alias for CB_Controllers_Proprietary.WII_U.GAMEPAD_BUTTONS.SELECT.

HOME number

HOME button. Default action: Quit browser.

Source:

<static, constant> REMOTE_BUTTONS :Object

Object which keeps the values for the Nintendo Wii U remote's buttons (bitmasks).

Type:
  • Object
Properties:
Name Type Description
UP number

UP button.

DOWN number

DOWN button.

LEFT number

LEFT button.

RIGHT number

RIGHT button.

A number

"A" button.

B number

"B" button.

ONE number

"1" button.

_1 number

Alias for CB_Controllers_Proprietary.WII_U.REMOTE_BUTTONS.ONE.

1 number

Alias for CB_Controllers_Proprietary.WII_U.REMOTE_BUTTONS.ONE.

TWO number

"2" button.

_2 number

Alias for CB_Controllers_Proprietary.WII_U.REMOTE_BUTTONS.TWO.

2 number

Alias for CB_Controllers_Proprietary.WII_U.REMOTE_BUTTONS.TWO.

PLUS number

PLUS ("+") button.

MINUS number

MINUS ("-") button.

HOME number

HOME button.

Source:

<static, readonly> gamepadLastStatus :Object

Keeps the last return value of the CB_Controllers_Proprietary.WII_U.getGamePadStatus function (if any). The value should be the last status object returned.

Type:
  • Object
Source:

<static, readonly> remoteLastStatus :array

Keeps an array with numeric indexes (should be from 0 to 7 maximum) that belong to each remote number and whose values contain the last return value of the CB_Controllers_Proprietary.WII_U.getRemoteStatus function (if any). Each value should be the last status object returned.

Type:
  • array
Default Value:
  • []
Source:

<static, readonly> wiiuObject :Object

Keeps the "wiiu" object (if any).

Type:
  • Object
Source:

Methods


<static> getGamePadStatus() → {Object}

Returns an object with the current status of each button of the gamepad. Already calls CB_Controllers_Proprietary.WII_U.normalizeGamepad automatically.

Source:
Returns:

Returns an object with the current status of each button of the gamepad.

Type
Object

<static> getGamePads() → {Object}

Returns an object with the gamepad and all remotes simulating the GamePad API. Uses the CB_Controllers_Proprietary.WII_U.getRemoteStatus and CB_Controllers_Proprietary.WII_U.getRemoteStatus internally so the objects will be normalized already.

Source:
To Do:
  • Check the documentation to find out the maximum number of remotes allowed and find out whether the first index should be 0 or 1 and last one 7 or 8.
Returns:

Returns an object with two properties: "gamepads" and "remotes". Each of those two properties will have an object as value whose names will be the index of the device and the value an object with the status of that device. In the case of the gamepad (which is unique), there will only be one index ("0", zero). In the case of the remotes, it will contain the status objects of all the remotes. The number of remotes is 8 (index from "0" to "7"). Simulating the GamePad API. Those status objects which are not using the real API will have a property called "usingPrototype" set to true.

Type
Object

<static> getRemoteStatus( [n]) → {Object}

Returns an object with the current status of each button of the desired remote. Already calls CB_Controllers_Proprietary.WII_U.normalizeRemote automatically.

Parameters:
Name Type Argument Default Description
n integer <optional>
0

Number of the remote whose status we want to get, from 0 to 7 (both numbers included, 8 in total).

Source:
To Do:
  • Check documentation to see whether the first index should be 0 or 1 and maximum 7 or 8.
Returns:

Returns an object with the current status of each button of the desired remote.

Type
Object

<static> normalizeGamepad(gamepadStatusObject) → {Object}

Normalizes the given gamepad status object, adding missing properties.

Parameters:
Name Type Description
gamepadStatusObject object

The gamepad status object that we want to normalize.

Source:
Returns:

Returns the given gamepad status object but normalized, adding missing properties.

Type
Object

<static> normalizeRemote(gamepadStatusObject [, n]) → {Object}

Normalizes the given remote status object, adding missing properties.

Parameters:
Name Type Argument Default Description
gamepadStatusObject object

The remote status object that we want to normalize.

n integer <optional>
0

Number of the remote whose status we want to get, from 0 to 7 (both numbers included, 8 in total). It will be used as its identifier.

Source:
Returns:

Returns the given remote status object but normalized, adding missing properties.

Type
Object